1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 23:47:24 +08:00
osu-lazer/osu.Game/Overlays/ExpandingButtonContainer.cs

142 lines
4.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Framework.Testing;
using osu.Framework.Threading;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osuTK;
namespace osu.Game.Overlays
{
public abstract class ExpandingButtonContainer : Container, IStateful<ExpandedState>
{
private readonly float contractedWidth;
private readonly float expandedWidth;
public event Action<ExpandedState> StateChanged;
protected override Container<Drawable> Content => FillFlow;
protected FillFlowContainer FillFlow { get; }
protected ExpandingButtonContainer(float contractedWidth, float expandedWidth)
{
this.contractedWidth = contractedWidth;
this.expandedWidth = expandedWidth;
RelativeSizeAxes = Axes.Y;
Width = contractedWidth;
InternalChildren = new Drawable[]
{
new SidebarScrollContainer
{
Children = new[]
{
FillFlow = new FillFlowContainer
{
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Direction = FillDirection.Vertical,
}
}
},
};
}
private ScheduledDelegate expandEvent;
private ExpandedState state;
protected override bool OnHover(HoverEvent e)
{
queueExpandIfHovering();
return true;
}
protected override void OnHoverLost(HoverLostEvent e)
{
expandEvent?.Cancel();
hoveredButton = null;
State = ExpandedState.Contracted;
base.OnHoverLost(e);
}
protected override bool OnMouseMove(MouseMoveEvent e)
{
queueExpandIfHovering();
return base.OnMouseMove(e);
}
private class SidebarScrollContainer : OsuScrollContainer
{
public SidebarScrollContainer()
{
RelativeSizeAxes = Axes.Both;
ScrollbarVisible = false;
}
}
public ExpandedState State
{
get => state;
set
{
expandEvent?.Cancel();
if (state == value) return;
state = value;
switch (state)
{
default:
this.ResizeTo(new Vector2(contractedWidth, Height), 500, Easing.OutQuint);
break;
case ExpandedState.Expanded:
this.ResizeTo(new Vector2(expandedWidth, Height), 500, Easing.OutQuint);
break;
}
StateChanged?.Invoke(State);
}
}
private Drawable hoveredButton;
private void queueExpandIfHovering()
{
// if the same button is hovered, let the scheduled expand play out..
if (hoveredButton?.IsHovered == true)
return;
// ..otherwise check whether a new button is hovered, and if so, queue a new hover operation.
// usually we wouldn't use ChildrenOfType in implementations, but this is the simplest way
// to handle cases like the editor where the buttons may be nested within a child hierarchy.
hoveredButton = FillFlow.ChildrenOfType<OsuButton>().FirstOrDefault(c => c.IsHovered);
expandEvent?.Cancel();
if (hoveredButton?.IsHovered == true && State != ExpandedState.Expanded)
expandEvent = Scheduler.AddDelayed(() => State = ExpandedState.Expanded, 750);
}
}
public enum ExpandedState
{
Contracted,
Expanded,
}
}