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osu-lazer/osu.Game/Screens/Edit/Timing/RowAttributes/AttributeProgressBar.cs
2022-06-17 16:37:17 +09:00

44 lines
1.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osuTK;
namespace osu.Game.Screens.Edit.Timing.RowAttributes
{
public class AttributeProgressBar : ProgressBar
{
private readonly ControlPoint controlPoint;
public AttributeProgressBar(ControlPoint controlPoint)
: base(false)
{
this.controlPoint = controlPoint;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, OverlayColourProvider overlayColours)
{
Anchor = Anchor.CentreLeft;
Origin = Anchor.CentreLeft;
Masking = true;
RelativeSizeAxes = Axes.None;
Size = new Vector2(80, 8);
CornerRadius = Height / 2;
BackgroundColour = overlayColours.Background6;
FillColour = controlPoint.GetRepresentingColour(colours);
}
}
}