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37 lines
1.3 KiB
C#
37 lines
1.3 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Osu.Objects;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints
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{
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/// <summary>
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/// A piece of a blueprint which responds to changes in the state of a <see cref="OsuHitObject"/>.
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/// </summary>
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public abstract class HitObjectPiece : CompositeDrawable
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{
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protected readonly IBindable<Vector2> PositionBindable = new Bindable<Vector2>();
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protected readonly IBindable<int> StackHeightBindable = new Bindable<int>();
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protected readonly IBindable<float> ScaleBindable = new Bindable<float>();
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private readonly OsuHitObject hitObject;
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protected HitObjectPiece(OsuHitObject hitObject)
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{
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this.hitObject = hitObject;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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PositionBindable.BindTo(hitObject.PositionBindable);
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StackHeightBindable.BindTo(hitObject.StackHeightBindable);
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ScaleBindable.BindTo(hitObject.ScaleBindable);
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}
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}
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}
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