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4597a765b8
This is less than ideal but is the least disruptive solution. The InputManager itself holds Escape keypresses from getting to anything else if something is focused.
86 lines
2.7 KiB
C#
86 lines
2.7 KiB
C#
using System;
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using System.Linq;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Input;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input;
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using osu.Game.Graphics;
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namespace osu.Game.Screens.Select
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{
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public class SearchTextBox : TextBox
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{
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protected override Color4 BackgroundUnfocused => new Color4(10, 10, 10, 255);
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protected override Color4 BackgroundFocused => new Color4(10, 10, 10, 255);
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public Action Exit;
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public bool GrabFocus = false;
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private SpriteText placeholder;
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protected override string InternalText
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{
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get { return base.InternalText; }
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set
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{
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base.InternalText = value;
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if (placeholder != null)
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{
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if (string.IsNullOrEmpty(value))
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placeholder.Text = "type to search";
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else
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placeholder.Text = string.Empty;
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}
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}
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}
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public SearchTextBox()
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{
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Height = 35;
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TextContainer.Padding = new MarginPadding(5);
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Add(new Drawable[]
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{
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placeholder = new SpriteText
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{
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Font = @"Exo2.0-MediumItalic",
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Text = "type to search",
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Colour = new Color4(180, 180, 180, 255),
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Margin = new MarginPadding { Left = 10 },
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},
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new TextAwesome
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{
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Icon = FontAwesome.fa_search,
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Origin = Anchor.CentreRight,
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Anchor = Anchor.CentreRight,
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Margin = new MarginPadding { Right = 10 },
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}
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});
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}
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protected override void Update()
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{
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if (GrabFocus && !HasFocus && IsVisible)
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TriggerFocus();
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base.Update();
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}
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protected override void OnFocusLost(InputState state)
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{
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if (state.Keyboard.Keys.Any(key => key == Key.Escape))
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Exit?.Invoke();
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base.OnFocusLost(state);
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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if (args.Key == Key.Left || args.Key == Key.Right || args.Key == Key.Enter)
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return false;
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return base.OnKeyDown(state, args);
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}
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}
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} |