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4fd2a488b7
Rounding semi-regularly confuses users who aim for star rating pass / FC medals and then feel they have been cheated out of a medal because they passed an "X-star beatmap", but the actual star rating of the beatmap is slightly under X. The latest instance of this can be found at https://osu.ppy.sh/community/forums/topics/2091333?n=2. The relevant beatmap there is https://osu.ppy.sh/beatmapsets/2162554#osu/4746232, whose raw star rating is 6.9976070253117344. The other direction would be to fix the star rating medals instead, but I think this is more reasonable given we already do similar things to accuracy displays.
76 lines
3.2 KiB
C#
76 lines
3.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using Humanizer;
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using osu.Framework.Extensions.LocalisationExtensions;
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using osu.Framework.Localisation;
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namespace osu.Game.Utils
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{
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public static class FormatUtils
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{
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/// <summary>
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/// Turns the provided accuracy into a percentage with 2 decimal places.
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/// </summary>
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/// <param name="accuracy">The accuracy to be formatted.</param>
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/// <returns>formatted accuracy in percentage</returns>
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public static LocalisableString FormatAccuracy(this double accuracy)
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{
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// for the sake of display purposes, we don't want to show a user a "rounded up" percentage to the next whole number.
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// ie. a score which gets 89.99999% shouldn't ever show as 90%.
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// the reasoning for this is that cutoffs for grade increases are at whole numbers and displaying the required
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// percentile with a non-matching grade is confusing.
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accuracy = Math.Floor(accuracy * 10000) / 10000;
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return accuracy.ToLocalisableString("0.00%");
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}
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/// <summary>
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/// Formats the supplied rank/leaderboard position in a consistent, simplified way.
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/// </summary>
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/// <param name="rank">The rank/position to be formatted.</param>
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public static string FormatRank(this int rank) => rank.ToMetric(decimals: rank < 100_000 ? 1 : 0);
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/// <summary>
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/// Formats the supplied star rating in a consistent, simplified way.
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/// </summary>
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/// <param name="starRating">The star rating to be formatted.</param>
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public static LocalisableString FormatStarRating(this double starRating)
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{
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// for the sake of display purposes, we don't want to show a user a "rounded up" star rating to the next whole number.
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// i.e. a beatmap which has a star rating of 6.9999* should never show as 7.00*.
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// this matters for star rating medals which use hard cutoffs at whole numbers,
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// which then confuses users when they beat a 6.9999* beatmap but don't get the 7-star medal.
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starRating = Math.Floor(starRating * 100) / 100;
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return starRating.ToLocalisableString("0.00");
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}
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/// <summary>
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/// Finds the number of digits after the decimal.
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/// </summary>
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/// <param name="d">The value to find the number of decimal digits for.</param>
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/// <returns>The number decimal digits.</returns>
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public static int FindPrecision(decimal d)
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{
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int precision = 0;
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while (d != Math.Round(d))
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{
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d *= 10;
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precision++;
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}
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return precision;
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}
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/// <summary>
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/// Applies rounding to the given BPM value.
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/// </summary>
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/// <param name="baseBpm">The base BPM to round.</param>
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/// <param name="rate">Rate adjustment, if applicable.</param>
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public static int RoundBPM(double baseBpm, double rate = 1) => (int)Math.Round(baseBpm * rate);
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}
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}
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