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59b826c321
This PR converts the leaderboard into a full-fledged skinnable component that can be manipulated by users at will. Notably, this finally allows https://github.com/ppy/osu/issues/20422 to be fixed - although it's a very mixed bag, for several reasons: - Because of taiko players' refusal to see reason^W^W^W^Winsistence on keeping stable behaviours related to aspect ratio treatment, I have to assume the worst case scenario, which means than on typical resolutions like 16:9 (or even worse, 4:3), the leaderboard will likely not occupy as much vertical space as it probably could. - Additionally, there's the problem of where to put the spectator list. I settled on putting it to the right of the leaderboard, but that's kind of janky, because the leaderboard sometimes collapses and sometimes fully hides, leading to a very awkward space left behind. If we had the capability to anchor elements to other elements, maybe this could be resolved, but for now, I'm not sure what to do. I think if some users are bothered by it they can move it where they want it. Or delete it.
50 lines
1.8 KiB
C#
50 lines
1.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Screens.Play
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{
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public class PlayerConfiguration
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{
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/// <summary>
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/// Whether pausing should be allowed. If not allowed, attempting to pause will quit.
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/// </summary>
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public bool AllowPause { get; set; } = true;
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/// <summary>
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/// Whether results screen should be pushed on completion.
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/// </summary>
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public bool ShowResults { get; set; } = true;
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/// <summary>
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/// Whether the fail animation / screen should be triggered on failing.
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/// If false, the score will still be marked as failed but gameplay will continue.
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/// </summary>
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public bool AllowFailAnimation { get; set; } = true;
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/// <summary>
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/// Whether the player should be allowed to trigger a restart.
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/// </summary>
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public bool AllowRestart { get; set; } = true;
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/// <summary>
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/// Whether the player should be able to interact with this player instance.
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/// </summary>
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public bool AllowUserInteraction { get; set; } = true;
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/// <summary>
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/// Whether the player should be allowed to skip intros/outros, advancing to the start of gameplay or the end of a storyboard.
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/// </summary>
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public bool AllowSkipping { get; set; } = true;
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/// <summary>
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/// Whether the intro should be skipped by default.
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/// </summary>
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public bool AutomaticallySkipIntro { get; set; }
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/// <summary>
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/// Whether the gameplay leaderboard should be shown.
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/// </summary>
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public bool ShowLeaderboard { get; set; }
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}
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}
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