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5895a8ac49
Closes https://github.com/ppy/osu/issues/32908. Have you ever been in a situation wherein you find out you fixed a bug that you didn't know existed, but that makes *another* bug appear because it was relying on the other bug? This is where I'm at right now. But, to start from the top. `TextFlowContainer.Text` (the setter) is a convenience property that you use to set the text in one go. Internally it uses `AddText()`: https://github.com/ppy/osu-framework/blob/681900ffb70adfeede4e3fa32a69da66252691ee/osu.Framework/Graphics/Containers/TextFlowContainer.cs#L81-L94 `AddText()`'s xmldoc says: The \n character will create a new paragraph, not just a line break. If you need \n to be a line break, use <see cref="AddParagraph{TSpriteText}(LocalisableString, Action{TSpriteText})"/> instead. https://github.com/ppy/osu-framework/blob/681900ffb70adfeede4e3fa32a69da66252691ee/osu.Framework/Graphics/Containers/TextFlowContainer.cs#L226-L239 That's right. This portion of xmldoc was *straight up false* and *silently broken* before https://github.com/ppy/osu-framework/pull/6556. If you want to check that out yourself, apply the following patch to framework: diff --git a/osu.Framework.Tests/Visual/Containers/TestSceneTextFlowContainer.cs b/osu.Framework.Tests/Visual/Containers/TestSceneTextFlowContainer.cs index 464f47c2c..e1ad521a7 100644 --- a/osu.Framework.Tests/Visual/Containers/TestSceneTextFlowContainer.cs +++ b/osu.Framework.Tests/Visual/Containers/TestSceneTextFlowContainer.cs @@ -180,6 +180,22 @@ public void TestAlignmentIsCorrectWhenLineBreaksAtLastWordOfParagraph(Anchor tex }); } + [Test] + public void TestSetTextWithNewLine() + { + AddStep("set text", () => textContainer.Text = "this text\nhas a newline"); + AddStep("clear and add text", () => + { + textContainer.Clear(); + textContainer.AddText("this text\nhas a newline"); + }); + AddStep("clear and add paragraph", () => + { + textContainer.Clear(); + textContainer.AddParagraph("this text\nhas a newline"); + }); + } + private void assertSpriteTextCount(int count) => AddAssert($"text flow has {count} sprite texts", () => textContainer.ChildrenOfType<SpriteText>().Count() == count); On `master`, there will be a difference between the first two steps, and the third. On 2025.321.0, *there will be none*. My working theory as to why this was always busted is that the corresponding code that was there before in https://github.com/bdach/osu-framework/blob/c31a48178889ca2f9b4d257d2d64915eee90338a/osu.Framework/Graphics/Containers/TextFlowContainer.cs#L454-L458 just straight up ran too late. *The height of the container is being changed after the flow has laid itself out, without adjusting subsequent children in any way.* There is potentially a discussion to be had as to whether the emergent behaviour of `TextFlowContainer.Text` with respect to `\n` character is correct, but I'm just going to start with this diff and see what the reaction is.
5895a8ac49
·
2025-04-22 08:52:01 +02:00
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