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53 lines
1.5 KiB
C#
53 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Screens.Multi.Match.Components;
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using osu.Game.Users;
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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public class TestSceneMatchHeader : MultiplayerTestScene
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{
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public TestSceneMatchHeader()
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{
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Child = new Header();
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}
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[SetUp]
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public new void Setup() => Schedule(() =>
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{
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Room.Playlist.Add(new PlaylistItem
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{
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Beatmap =
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{
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Value = new BeatmapInfo
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{
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Metadata = new BeatmapMetadata
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{
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Title = "Title",
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Artist = "Artist",
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AuthorString = "Author",
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},
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Version = "Version",
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Ruleset = new OsuRuleset().RulesetInfo
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}
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},
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RequiredMods =
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{
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new OsuModDoubleTime(),
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new OsuModNoFail(),
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new OsuModRelax(),
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}
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});
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Room.Name.Value = "A very awesome room";
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Room.Host.Value = new User { Id = 2, Username = "peppy" };
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});
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}
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}
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