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mirror of https://github.com/ppy/osu.git synced 2024-12-19 02:13:08 +08:00
osu-lazer/osu.Game.Rulesets.Taiko/Objects
Bartłomiej Dach 7e98d319d8
Use update-invariant way of checking for second press on same frame
Fixes the same issue that 970ea50269 did,
but with no `AlwaysPresent` usage.
2023-07-25 20:07:03 +02:00
..
Drawables Use update-invariant way of checking for second press on same frame 2023-07-25 20:07:03 +02:00
BarLine.cs Automated pass 2023-06-24 01:00:03 +09:00
DrumRoll.cs Merge branch 'master' into diffcalc-total-scorev1 2023-06-15 19:33:29 +09:00
DrumRollTick.cs Merge branch 'master' into diffcalc-total-scorev1 2023-06-26 14:32:14 +09:00
Hit.cs Automated pass 2023-06-24 01:00:03 +09:00
HitType.cs Remove redundant nullable suppression directives 2023-06-07 08:20:41 +03:00
IgnoreHit.cs Automated pass 2023-06-24 01:00:03 +09:00
StrongNestedHitObject.cs Automated pass 2023-06-24 01:00:03 +09:00
Swell.cs Automated pass 2023-06-24 01:00:03 +09:00
SwellTick.cs Automated pass 2023-06-24 01:00:03 +09:00
TaikoHitObject.cs Automated pass 2023-06-24 01:00:03 +09:00
TaikoStrongableHitObject.cs Automated pass 2023-06-24 01:00:03 +09:00