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osu-lazer/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs
2023-05-23 15:36:34 +09:00

31 lines
1.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Catch.Scoring
{
public partial class CatchScoreProcessor : ScoreProcessor
{
private const int combo_cap = 200;
private const double combo_base = 4;
public CatchScoreProcessor()
: base(new CatchRuleset())
{
}
protected override double ComputeTotalScore(double comboProgress, double accuracyProgress, double bonusPortion)
{
return 600000 * comboProgress
+ 400000 * Accuracy.Value * accuracyProgress
+ bonusPortion;
}
protected override double GetComboScoreChange(JudgementResult result)
=> Judgement.ToNumericResult(result.Type) * Math.Min(Math.Max(0.5, Math.Log(result.ComboAfterJudgement, combo_base)), Math.Log(combo_cap, combo_base));
}
}