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osu-lazer/osu.Game/Rulesets/Mods/ModWindDown.cs
2020-01-29 15:34:36 +09:00

43 lines
1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Game.Configuration;
namespace osu.Game.Rulesets.Mods
{
public class ModWindDown : ModTimeRamp
{
public override string Name => "Wind Down";
public override string Acronym => "WD";
public override string Description => "Sloooow doooown...";
public override IconUsage? Icon => FontAwesome.Solid.ChevronCircleDown;
public override double ScoreMultiplier => 1.0;
[SettingSource("Initial rate", "The starting speed of the track")]
public override BindableNumber<double> InitialRate { get; } = new BindableDouble
{
MinValue = 1,
MaxValue = 2,
Default = 1,
Value = 1,
Precision = 0.01,
};
[SettingSource("Final rate", "The speed increase to ramp towards")]
public override BindableNumber<double> FinalRate { get; } = new BindableDouble
{
MinValue = 0.5,
MaxValue = 0.99,
Default = 0.75,
Value = 0.75,
Precision = 0.01,
};
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModWindUp)).ToArray();
}
}