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osu-lazer/osu.Game/Screens/Select/Leaderboards/Leaderboard.cs
2017-03-15 17:10:54 +09:00

72 lines
2.1 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Game.Modes;
namespace osu.Game.Screens.Select.Leaderboards
{
public class Leaderboard : Container
{
private ScrollContainer scrollContainer;
private FillFlowContainer<LeaderboardScore> scrollFlow;
private IEnumerable<Score> scores;
public IEnumerable<Score> Scores
{
get { return scores; }
set
{
scores = value;
int i = 0;
if (scores == null)
{
foreach (var c in scrollFlow.Children)
c.FadeOut(150 + i++ * 10);
return;
}
scrollFlow.Clear();
i = 0;
foreach(var s in scores)
{
scrollFlow.Add(new LeaderboardScore(s, 1 + i++)
{
AlwaysPresent = true
});
}
scrollContainer.ScrollTo(0f, false);
}
}
public Leaderboard()
{
Children = new Drawable[]
{
scrollContainer = new ScrollContainer
{
RelativeSizeAxes = Axes.Both,
ScrollDraggerVisible = false,
Children = new Drawable[]
{
scrollFlow = new FillFlowContainer<LeaderboardScore>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(0f, 5f),
Padding = new MarginPadding(5),
},
},
},
};
}
}
}