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osu-lazer/osu.Game.Rulesets.Mania.Tests/ManiaLegacyReplayTest.cs

54 lines
1.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using NUnit.Framework;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Replays;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
public class ManiaLegacyReplayTest
{
[TestCase(ManiaAction.Key1)]
[TestCase(ManiaAction.Key1, ManiaAction.Key2)]
[TestCase(ManiaAction.Special1)]
[TestCase(ManiaAction.Key8)]
public void TestEncodeDecodeSingleStage(params ManiaAction[] actions)
{
var beatmap = new ManiaBeatmap(new StageDefinition(9));
var frame = new ManiaReplayFrame(0, actions);
var legacyFrame = frame.ToLegacy(beatmap);
var decodedFrame = new ManiaReplayFrame();
decodedFrame.FromLegacy(legacyFrame, beatmap);
Assert.That(decodedFrame.Actions, Is.EquivalentTo(frame.Actions));
}
[TestCase(ManiaAction.Key1)]
[TestCase(ManiaAction.Key1, ManiaAction.Key2)]
[TestCase(ManiaAction.Special1)]
[TestCase(ManiaAction.Special2)]
[TestCase(ManiaAction.Special1, ManiaAction.Special2)]
[TestCase(ManiaAction.Special1, ManiaAction.Key5)]
[TestCase(ManiaAction.Key8)]
public void TestEncodeDecodeDualStage(params ManiaAction[] actions)
{
var beatmap = new ManiaBeatmap(new StageDefinition(5));
beatmap.Stages.Add(new StageDefinition(5));
var frame = new ManiaReplayFrame(0, actions);
var legacyFrame = frame.ToLegacy(beatmap);
var decodedFrame = new ManiaReplayFrame();
decodedFrame.FromLegacy(legacyFrame, beatmap);
Assert.That(decodedFrame.Actions, Is.EquivalentTo(frame.Actions));
}
}
}