1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-18 08:12:55 +08:00
osu-lazer/osu.Game/Rulesets/Mods/IUpdatableByPlayfield.cs
2022-06-17 16:37:17 +09:00

26 lines
910 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mods
{
/// <summary>
/// An interface for <see cref="Mod"/>s that are updated every frame by a <see cref="Playfield"/>.
/// </summary>
public interface IUpdatableByPlayfield : IApplicableMod
{
/// <summary>
/// Update this <see cref="Mod"/>.
/// </summary>
/// <param name="playfield">The main <see cref="Playfield"/></param>
/// <remarks>
/// This method is called once per frame during gameplay by the main <see cref="Playfield"/> only.
/// To access nested <see cref="Playfield"/>s, use <see cref="Playfield.NestedPlayfields"/>.
/// </remarks>
void Update(Playfield playfield);
}
}