1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-18 08:12:55 +08:00
osu-lazer/osu.Game.Rulesets.Catch/Objects/Drawables/CaughtDroplet.cs
2022-06-17 16:37:17 +09:00

23 lines
612 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Game.Rulesets.Catch.Skinning.Default;
namespace osu.Game.Rulesets.Catch.Objects.Drawables
{
/// <summary>
/// Represents a <see cref="Droplet"/> caught by the catcher.
/// </summary>
public class CaughtDroplet : CaughtObject
{
public override bool StaysOnPlate => false;
public CaughtDroplet()
: base(CatchSkinComponents.Droplet, _ => new DropletPiece())
{
}
}
}