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41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Screens.Play.HUD;
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using osuTK;
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namespace osu.Game.Screens.OnlinePlay.Multiplayer
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{
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public partial class GameplayMatchScoreDisplay : MatchScoreDisplay
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{
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public Bindable<bool> Expanded = new Bindable<bool>();
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Scale = new Vector2(0.5f);
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Expanded.BindValueChanged(expandedChanged, true);
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}
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private void expandedChanged(ValueChangedEvent<bool> expanded)
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{
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if (expanded.NewValue)
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{
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Score1Text.FadeIn(500, Easing.OutQuint);
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Score2Text.FadeIn(500, Easing.OutQuint);
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this.ResizeWidthTo(2, 500, Easing.OutQuint);
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}
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else
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{
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Score1Text.FadeOut(500, Easing.OutQuint);
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Score2Text.FadeOut(500, Easing.OutQuint);
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this.ResizeWidthTo(1, 500, Easing.OutQuint);
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}
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}
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}
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}
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