mirror of
https://github.com/ppy/osu.git
synced 2024-12-16 05:42:54 +08:00
53 lines
1.5 KiB
C#
53 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Linq;
|
|
using osu.Game.Rulesets;
|
|
using osu.Game.Rulesets.Mods;
|
|
using osu.Game.Rulesets.Scoring;
|
|
using osu.Game.Scoring;
|
|
using osu.Game.Screens.Play;
|
|
|
|
namespace osu.Game.Tests.Visual.Gameplay
|
|
{
|
|
public class TestSceneFailJudgement : TestSceneAllRulesetPlayers
|
|
{
|
|
protected override Player CreatePlayer(Ruleset ruleset)
|
|
{
|
|
SelectedMods.Value = Array.Empty<Mod>();
|
|
return new FailPlayer();
|
|
}
|
|
|
|
protected override void AddCheckSteps()
|
|
{
|
|
AddUntilStep("wait for fail", () => Player.HasFailed);
|
|
AddUntilStep("wait for multiple judgements", () => ((FailPlayer)Player).ScoreProcessor.JudgedHits > 1);
|
|
AddAssert("total number of results == 1", () =>
|
|
{
|
|
var score = new ScoreInfo();
|
|
|
|
((FailPlayer)Player).ScoreProcessor.PopulateScore(score);
|
|
|
|
return score.Statistics.Values.Sum() == 1;
|
|
});
|
|
}
|
|
|
|
private class FailPlayer : TestPlayer
|
|
{
|
|
public new HealthProcessor HealthProcessor => base.HealthProcessor;
|
|
|
|
public FailPlayer()
|
|
: base(false, false)
|
|
{
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
HealthProcessor.FailConditions += (_, __) => true;
|
|
}
|
|
}
|
|
}
|
|
}
|