mirror of
https://github.com/ppy/osu.git
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209 lines
7.6 KiB
C#
209 lines
7.6 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Osu.OsuDifficulty;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.UI;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Game.Overlays.Settings;
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using osu.Framework.Input.Bindings;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Rulesets.Osu.Edit;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.Replays.Types;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Rulesets.Osu.Beatmaps;
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namespace osu.Game.Rulesets.Osu
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{
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public class OsuRuleset : Ruleset
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{
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public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap) => new OsuRulesetContainer(this, beatmap);
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap);
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public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new OsuBeatmapProcessor(beatmap);
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public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
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{
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new KeyBinding(InputKey.Z, OsuAction.LeftButton),
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new KeyBinding(InputKey.X, OsuAction.RightButton),
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new KeyBinding(InputKey.MouseLeft, OsuAction.LeftButton),
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new KeyBinding(InputKey.MouseRight, OsuAction.RightButton),
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};
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public override IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap)
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{
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IEnumerable<HitObject> hitObjects = beatmap.OriginalBeatmap.HitObjects;
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IEnumerable<HitObject> circles = hitObjects.Where(c => !(c is IHasEndTime));
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IEnumerable<HitObject> sliders = hitObjects.Where(s => s is IHasCurve);
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IEnumerable<HitObject> spinners = hitObjects.Where(s => s is IHasEndTime && !(s is IHasCurve));
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return new[]
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{
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new BeatmapStatistic
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{
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Name = @"Circle Count",
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Content = circles.Count().ToString(),
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Icon = FontAwesome.fa_circle_o
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},
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new BeatmapStatistic
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{
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Name = @"Slider Count",
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Content = sliders.Count().ToString(),
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Icon = FontAwesome.fa_circle
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},
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new BeatmapStatistic
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{
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Name = @"Spinner Count",
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Content = spinners.Count().ToString(),
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Icon = FontAwesome.fa_circle
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}
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};
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}
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public override IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods)
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{
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if (mods.HasFlag(LegacyMods.Nightcore))
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yield return new OsuModNightcore();
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else if (mods.HasFlag(LegacyMods.DoubleTime))
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yield return new OsuModDoubleTime();
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if (mods.HasFlag(LegacyMods.Autopilot))
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yield return new OsuModAutopilot();
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if (mods.HasFlag(LegacyMods.Autoplay))
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yield return new OsuModAutoplay();
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if (mods.HasFlag(LegacyMods.Easy))
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yield return new OsuModEasy();
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if (mods.HasFlag(LegacyMods.Flashlight))
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yield return new OsuModFlashlight();
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if (mods.HasFlag(LegacyMods.HalfTime))
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yield return new OsuModHalfTime();
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if (mods.HasFlag(LegacyMods.HardRock))
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yield return new OsuModHardRock();
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if (mods.HasFlag(LegacyMods.Hidden))
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yield return new OsuModHidden();
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if (mods.HasFlag(LegacyMods.NoFail))
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yield return new OsuModNoFail();
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if (mods.HasFlag(LegacyMods.Perfect))
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yield return new OsuModPerfect();
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if (mods.HasFlag(LegacyMods.Relax))
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yield return new OsuModRelax();
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if (mods.HasFlag(LegacyMods.SpunOut))
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yield return new OsuModSpunOut();
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if (mods.HasFlag(LegacyMods.SuddenDeath))
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yield return new OsuModSuddenDeath();
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if (mods.HasFlag(LegacyMods.Target))
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yield return new OsuModTarget();
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}
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public override IEnumerable<Mod> GetModsFor(ModType type)
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{
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switch (type)
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{
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case ModType.DifficultyReduction:
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return new Mod[]
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{
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new OsuModEasy(),
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new OsuModNoFail(),
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new MultiMod
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{
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Mods = new Mod[]
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{
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new OsuModHalfTime(),
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new OsuModDaycore(),
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},
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},
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};
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case ModType.DifficultyIncrease:
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return new Mod[]
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{
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new OsuModHardRock(),
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new MultiMod
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{
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Mods = new Mod[]
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{
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new OsuModSuddenDeath(),
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new OsuModPerfect(),
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},
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},
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new MultiMod
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{
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Mods = new Mod[]
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{
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new OsuModDoubleTime(),
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new OsuModNightcore(),
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},
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},
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new OsuModHidden(),
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new OsuModFlashlight(),
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};
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case ModType.Special:
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return new Mod[]
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{
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new OsuModRelax(),
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new OsuModAutopilot(),
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new OsuModSpunOut(),
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new MultiMod
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{
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Mods = new Mod[]
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{
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new OsuModAutoplay(),
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new ModCinema(),
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},
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},
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new OsuModTarget(),
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};
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default:
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return new Mod[] { };
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}
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}
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public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_osu_o };
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public override DifficultyCalculator CreateDifficultyCalculator(IBeatmap beatmap, Mod[] mods = null) => new OsuDifficultyCalculator(beatmap, mods);
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public override PerformanceCalculator CreatePerformanceCalculator(IBeatmap beatmap, Score score) => new OsuPerformanceCalculator(this, beatmap, score);
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public override HitObjectComposer CreateHitObjectComposer() => new OsuHitObjectComposer(this);
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public override string Description => "osu!";
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public override string ShortName => "osu";
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public override SettingsSubsection CreateSettings() => new OsuSettings();
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public override int? LegacyID => 0;
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public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new OsuReplayFrame();
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public OsuRuleset(RulesetInfo rulesetInfo = null)
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: base(rulesetInfo)
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{
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}
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}
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}
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