mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 17:02:55 +08:00
154 lines
6.9 KiB
C#
154 lines
6.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Extensions.ObjectExtensions;
|
|
using osu.Framework.Screens;
|
|
using osu.Framework.Testing;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Online.Multiplayer;
|
|
using osu.Game.Rulesets;
|
|
using osu.Game.Rulesets.Catch;
|
|
using osu.Game.Rulesets.Mods;
|
|
using osu.Game.Rulesets.Osu;
|
|
using osu.Game.Rulesets.Osu.Mods;
|
|
using osu.Game.Screens.OnlinePlay.Multiplayer;
|
|
using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
|
|
using osu.Game.Screens.Play;
|
|
using osuTK.Input;
|
|
|
|
namespace osu.Game.Tests.Visual.Multiplayer
|
|
{
|
|
public partial class TestSceneAllPlayersQueueMode : QueueModeTestScene
|
|
{
|
|
protected override QueueMode Mode => QueueMode.AllPlayers;
|
|
|
|
[Test]
|
|
public void TestFirstItemSelectedByDefault()
|
|
{
|
|
AddUntilStep("first item selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[0].ID);
|
|
}
|
|
|
|
[Test]
|
|
public void TestSingleItemExpiredAfterGameplay()
|
|
{
|
|
RunGameplay();
|
|
|
|
AddUntilStep("playlist has only one item", () => MultiplayerClient.ClientAPIRoom?.Playlist.Count == 1);
|
|
AddUntilStep("playlist item is expired", () => MultiplayerClient.ClientAPIRoom?.Playlist[0].Expired == true);
|
|
AddUntilStep("last item selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[0].ID);
|
|
}
|
|
|
|
[Test]
|
|
public void TestItemAddedToTheEndOfQueue()
|
|
{
|
|
addItem(() => OtherBeatmap);
|
|
AddUntilStep("playlist has 2 items", () => MultiplayerClient.ClientAPIRoom?.Playlist.Count == 2);
|
|
|
|
addItem(() => InitialBeatmap);
|
|
AddUntilStep("playlist has 3 items", () => MultiplayerClient.ClientAPIRoom?.Playlist.Count == 3);
|
|
|
|
AddUntilStep("first item still selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[0].ID);
|
|
}
|
|
|
|
[Test]
|
|
public void TestNextItemSelectedAfterGameplayFinish()
|
|
{
|
|
addItem(() => OtherBeatmap);
|
|
addItem(() => InitialBeatmap);
|
|
|
|
RunGameplay();
|
|
|
|
AddUntilStep("first item expired", () => MultiplayerClient.ClientAPIRoom?.Playlist[0].Expired == true);
|
|
AddUntilStep("next item selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[1].ID);
|
|
|
|
RunGameplay();
|
|
|
|
AddUntilStep("second item expired", () => MultiplayerClient.ClientAPIRoom?.Playlist[1].Expired == true);
|
|
AddUntilStep("next item selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[2].ID);
|
|
}
|
|
|
|
[Test]
|
|
public void TestItemsNotClearedWhenSwitchToHostOnlyMode()
|
|
{
|
|
addItem(() => OtherBeatmap);
|
|
addItem(() => InitialBeatmap);
|
|
|
|
// Move to the "other" beatmap.
|
|
RunGameplay();
|
|
|
|
AddStep("change queue mode", () => MultiplayerClient.ChangeSettings(queueMode: QueueMode.HostOnly));
|
|
AddUntilStep("playlist has 3 items", () => MultiplayerClient.ClientAPIRoom?.Playlist.Count == 3);
|
|
AddUntilStep("item 2 is not expired", () => MultiplayerClient.ClientAPIRoom?.Playlist[1].Expired == false);
|
|
AddUntilStep("current item is the other beatmap", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == 2);
|
|
}
|
|
|
|
[Test]
|
|
public void TestCorrectItemSelectedAfterNewItemAdded()
|
|
{
|
|
addItem(() => OtherBeatmap);
|
|
AddUntilStep("selected beatmap is initial beatmap", () => Beatmap.Value.BeatmapInfo.OnlineID == InitialBeatmap.OnlineID);
|
|
}
|
|
|
|
[Test]
|
|
public void TestCorrectRulesetSelectedAfterNewItemAdded()
|
|
{
|
|
addItem(() => OtherBeatmap, new CatchRuleset().RulesetInfo);
|
|
AddUntilStep("selected beatmap is initial beatmap", () => Beatmap.Value.BeatmapInfo.OnlineID == InitialBeatmap.OnlineID);
|
|
|
|
AddUntilStep("wait for idle", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Idle);
|
|
ClickButtonWhenEnabled<MultiplayerReadyButton>();
|
|
|
|
AddUntilStep("wait for ready", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Ready);
|
|
ClickButtonWhenEnabled<MultiplayerReadyButton>();
|
|
|
|
AddUntilStep("wait for player", () => CurrentScreen is Player player && player.IsLoaded);
|
|
AddAssert("ruleset is correct", () => ((Player)CurrentScreen).Ruleset.Value.Equals(new OsuRuleset().RulesetInfo));
|
|
AddStep("exit player", () => CurrentScreen.Exit());
|
|
}
|
|
|
|
[Test]
|
|
public void TestCorrectModsSelectedAfterNewItemAdded()
|
|
{
|
|
addItem(() => OtherBeatmap, mods: new Mod[] { new OsuModDoubleTime() });
|
|
AddUntilStep("selected beatmap is initial beatmap", () => Beatmap.Value.BeatmapInfo.OnlineID == InitialBeatmap.OnlineID);
|
|
|
|
AddUntilStep("wait for idle", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Idle);
|
|
ClickButtonWhenEnabled<MultiplayerReadyButton>();
|
|
|
|
AddUntilStep("wait for ready", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Ready);
|
|
ClickButtonWhenEnabled<MultiplayerReadyButton>();
|
|
|
|
AddUntilStep("wait for player", () => CurrentScreen is Player player && player.IsLoaded);
|
|
AddAssert("mods are correct", () => !((Player)CurrentScreen).Mods.Value.Any());
|
|
AddStep("exit player", () => CurrentScreen.Exit());
|
|
}
|
|
|
|
private void addItem(Func<BeatmapInfo> beatmap, RulesetInfo? ruleset = null, IReadOnlyList<Mod>? mods = null)
|
|
{
|
|
Screens.Select.SongSelect? songSelect = null;
|
|
|
|
AddStep("click add button", () =>
|
|
{
|
|
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerMatchSubScreen.AddItemButton>().Single());
|
|
InputManager.Click(MouseButton.Left);
|
|
});
|
|
|
|
AddUntilStep("wait for song select", () => (songSelect = CurrentSubScreen as Screens.Select.SongSelect) != null);
|
|
AddUntilStep("wait for loaded", () => songSelect.AsNonNull().BeatmapSetsLoaded);
|
|
|
|
if (ruleset != null)
|
|
AddStep($"set {ruleset.Name} ruleset", () => songSelect.AsNonNull().Ruleset.Value = ruleset);
|
|
|
|
if (mods != null)
|
|
AddStep($"set mods to {string.Join(",", mods.Select(m => m.Acronym))}", () => songSelect.AsNonNull().Mods.Value = mods);
|
|
|
|
AddStep("select other beatmap", () => songSelect.AsNonNull().FinaliseSelection(beatmap()));
|
|
AddUntilStep("wait for return to match", () => CurrentSubScreen is MultiplayerMatchSubScreen);
|
|
}
|
|
}
|
|
}
|