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37 lines
1.2 KiB
C#
37 lines
1.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Tests.Beatmaps;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Mania.Tests
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{
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public partial class TestSceneManiaPlayerLegacySkin : LegacySkinPlayerTestScene
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{
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protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
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// play with a converted beatmap to allow dual stages mod to work.
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(new RulesetInfo());
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protected override bool HasCustomSteps => true;
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[Test]
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public void TestSingleStage()
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{
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AddStep("Load single stage", LoadPlayer);
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AddUntilStep("player loaded", () => Player.IsLoaded && Player.Alpha == 1);
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}
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[Test]
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public void TestDualStage()
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{
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AddStep("Load dual stage", () => LoadPlayer(new Mod[] { new ManiaModDualStages() }));
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AddUntilStep("player loaded", () => Player.IsLoaded && Player.Alpha == 1);
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}
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}
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}
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