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62 lines
1.8 KiB
C#
62 lines
1.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Audio.Track;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics.Containers;
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namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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{
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internal class KiaiFlashingSprite : BeatSyncedContainer
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{
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private readonly Sprite mainSprite;
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private readonly Sprite flashingSprite;
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public Texture Texture
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{
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set
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{
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mainSprite.Texture = value;
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flashingSprite.Texture = value;
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}
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}
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private const float flash_opacity = 0.3f;
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public KiaiFlashingSprite()
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{
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AutoSizeAxes = Axes.Both;
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Children = new Drawable[]
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{
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mainSprite = new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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flashingSprite = new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Alpha = 0,
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Blending = BlendingParameters.Additive,
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}
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};
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}
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protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
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{
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if (!effectPoint.KiaiMode)
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return;
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flashingSprite
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.FadeTo(flash_opacity)
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.Then()
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.FadeOut(timingPoint.BeatLength * 0.75f);
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}
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}
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}
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