mirror of
https://github.com/ppy/osu.git
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267 lines
9.6 KiB
C#
267 lines
9.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.StateChanges;
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using osu.Framework.Input.StateChanges.Events;
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using osu.Framework.Input.States;
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using osu.Game.Configuration;
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using osu.Game.Input;
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using osu.Game.Input.Bindings;
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using osu.Game.Input.Handlers;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Screens.Play.HUD.ClicksPerSecond;
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using osuTK;
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using static osu.Game.Input.Handlers.ReplayInputHandler;
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namespace osu.Game.Rulesets.UI
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{
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public abstract partial class RulesetInputManager<T> : PassThroughInputManager, ICanAttachHUDPieces, IHasReplayHandler, IHasRecordingHandler
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where T : struct
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{
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protected override bool AllowRightClickFromLongTouch => false;
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public readonly KeyBindingContainer<T> KeyBindingContainer;
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[Resolved]
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private ScoreProcessor? scoreProcessor { get; set; }
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private ReplayRecorder? recorder;
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public ReplayRecorder? Recorder
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{
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set
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{
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if (value == recorder)
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return;
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if (value != null && recorder != null)
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throw new InvalidOperationException("Cannot attach more than one recorder");
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recorder?.Expire();
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recorder = value;
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if (recorder != null)
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KeyBindingContainer.Add(recorder);
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}
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}
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protected override InputState CreateInitialState() => new RulesetInputManagerInputState<T>(base.CreateInitialState());
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protected override Container<Drawable> Content => content;
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private readonly Container content;
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protected RulesetInputManager(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
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{
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InternalChild = KeyBindingContainer =
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CreateKeyBindingContainer(ruleset, variant, unique)
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.WithChild(content = new Container { RelativeSizeAxes = Axes.Both });
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}
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[BackgroundDependencyLoader(true)]
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private void load(OsuConfigManager config)
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{
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mouseDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableButtons);
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tapsDisabled = config.GetBindable<bool>(OsuSetting.TouchDisableGameplayTaps);
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}
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#region Action mapping (for replays)
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public override void HandleInputStateChange(InputStateChangeEvent inputStateChange)
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{
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switch (inputStateChange)
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{
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case ReplayStateChangeEvent<T> stateChangeEvent:
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foreach (var action in stateChangeEvent.ReleasedActions)
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KeyBindingContainer.TriggerReleased(action);
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foreach (var action in stateChangeEvent.PressedActions)
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KeyBindingContainer.TriggerPressed(action);
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break;
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case ReplayStatisticsFrameEvent statisticsStateChangeEvent:
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scoreProcessor?.ResetFromReplayFrame(statisticsStateChangeEvent.Frame);
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break;
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default:
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base.HandleInputStateChange(inputStateChange);
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break;
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}
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}
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#endregion
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#region IHasReplayHandler
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private ReplayInputHandler? replayInputHandler;
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public ReplayInputHandler? ReplayInputHandler
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{
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get => replayInputHandler;
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set
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{
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if (replayInputHandler == value)
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return;
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if (replayInputHandler != null)
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RemoveHandler(replayInputHandler);
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// ensures that all replay keys are released, that the last replay state is correctly cleared,
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// and that all user-pressed keys are released, so that the replay handler may trigger them itself
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// setting `UseParentInput` will only sync releases (https://github.com/ppy/osu-framework/blob/17d65f476d51cc5f2aaea818534f8fbac47e5fe6/osu.Framework/Input/PassThroughInputManager.cs#L179-L182)
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new ReplayStateReset().Apply(CurrentState, this);
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replayInputHandler = value;
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UseParentInput = replayInputHandler == null;
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if (replayInputHandler != null)
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AddHandler(replayInputHandler);
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}
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}
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#endregion
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#region Setting application (disables etc.)
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private Bindable<bool> mouseDisabled = null!;
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private Bindable<bool> tapsDisabled = null!;
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protected override bool Handle(UIEvent e)
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{
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switch (e)
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{
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case MouseDownEvent:
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if (mouseDisabled.Value)
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return true; // importantly, block upwards propagation so global bindings also don't fire.
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break;
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case MouseUpEvent mouseUp:
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if (!CurrentState.Mouse.IsPressed(mouseUp.Button))
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return false;
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break;
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}
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return base.Handle(e);
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}
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protected override bool HandleMouseTouchStateChange(TouchStateChangeEvent e)
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{
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if (tapsDisabled.Value)
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{
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// Only propagate positional data when taps are disabled.
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e = new TouchStateChangeEvent(e.State, e.Input, e.Touch, false, e.LastPosition);
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}
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return base.HandleMouseTouchStateChange(e);
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}
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#endregion
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#region Key Counter Attachment
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public void Attach(InputCountController inputCountController)
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{
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var triggers = KeyBindingContainer.DefaultKeyBindings
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.Select(b => b.GetAction<T>())
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.Distinct()
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.Select(action => new KeyCounterActionTrigger<T>(action))
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.ToArray();
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KeyBindingContainer.AddRange(triggers);
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inputCountController.AddRange(triggers);
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}
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#endregion
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#region Keys per second Counter Attachment
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public void Attach(ClicksPerSecondController controller) => KeyBindingContainer.Add(new ActionListener(controller));
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private partial class ActionListener : Component, IKeyBindingHandler<T>
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{
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private readonly ClicksPerSecondController controller;
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public ActionListener(ClicksPerSecondController controller)
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{
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this.controller = controller;
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}
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public bool OnPressed(KeyBindingPressEvent<T> e)
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{
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controller.AddInputTimestamp();
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return false;
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}
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public void OnReleased(KeyBindingReleaseEvent<T> e)
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{
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}
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}
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#endregion
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protected virtual KeyBindingContainer<T> CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
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=> new RulesetKeyBindingContainer(ruleset, variant, unique);
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public partial class RulesetKeyBindingContainer : DatabasedKeyBindingContainer<T>
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{
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protected override bool HandleRepeats => false;
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public RulesetKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
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: base(ruleset, variant, unique)
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{
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}
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protected override void ReloadMappings(IQueryable<RealmKeyBinding> realmKeyBindings)
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{
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base.ReloadMappings(realmKeyBindings);
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KeyBindings = KeyBindings.Where(static b => RealmKeyBindingStore.CheckValidForGameplay(b.KeyCombination)).ToList();
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RealmKeyBindingStore.ClearDuplicateBindings(KeyBindings);
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}
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}
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private class ReplayStateReset : IInput
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{
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public void Apply(InputState state, IInputStateChangeHandler handler)
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{
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if (!(state is RulesetInputManagerInputState<T> inputState))
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throw new InvalidOperationException($"{nameof(ReplayState<T>)} should only be applied to a {nameof(RulesetInputManagerInputState<T>)}");
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new MouseButtonInput([], state.Mouse.Buttons).Apply(state, handler);
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new KeyboardKeyInput([], state.Keyboard.Keys).Apply(state, handler);
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new TouchInput(Enum.GetValues<TouchSource>().Select(s => new Touch(s, Vector2.Zero)), false).Apply(state, handler);
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new JoystickButtonInput([], state.Joystick.Buttons).Apply(state, handler);
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new MidiKeyInput(new MidiState(), state.Midi).Apply(state, handler);
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new TabletPenButtonInput([], state.Tablet.PenButtons).Apply(state, handler);
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new TabletAuxiliaryButtonInput([], state.Tablet.AuxiliaryButtons).Apply(state, handler);
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handler.HandleInputStateChange(new ReplayStateChangeEvent<T>(state, this, inputState.LastReplayState?.PressedActions.ToArray() ?? [], []));
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inputState.LastReplayState = null;
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}
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}
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}
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public class RulesetInputManagerInputState<T> : InputState
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where T : struct
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{
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public ReplayState<T>? LastReplayState;
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public RulesetInputManagerInputState(InputState state)
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: base(state)
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{
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}
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}
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}
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