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45 lines
1.5 KiB
C#
45 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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{
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public abstract class ManiaSelectionBlueprint<T> : HitObjectSelectionBlueprint<T>
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where T : ManiaHitObject
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{
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[Resolved]
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private Playfield playfield { get; set; }
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[Resolved]
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private IScrollingInfo scrollingInfo { get; set; }
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protected ScrollingHitObjectContainer HitObjectContainer => ((ManiaPlayfield)playfield).GetColumn(HitObject.Column).HitObjectContainer;
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protected ManiaSelectionBlueprint(T hitObject)
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: base(hitObject)
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{
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RelativeSizeAxes = Axes.None;
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}
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protected override void Update()
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{
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base.Update();
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var anchor = scrollingInfo.Direction.Value == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
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Anchor = Origin = anchor;
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foreach (var child in InternalChildren)
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child.Anchor = child.Origin = anchor;
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Position = Parent.ToLocalSpace(HitObjectContainer.ScreenSpacePositionAtTime(HitObject.StartTime)) - AnchorPosition;
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Width = HitObjectContainer.DrawWidth;
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}
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}
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}
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