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osu-lazer/osu.Game/Screens/Play/HUD/DefaultRankDisplay.cs
T
2025-06-12 15:45:28 +09:00

88 lines
2.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Audio;
using osu.Game.Configuration;
using osu.Game.Online.Leaderboards;
using osu.Game.Overlays.SkinEditor;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Skinning;
using osuTK;
using osu.Game.Localisation;
namespace osu.Game.Screens.Play.HUD
{
public partial class DefaultRankDisplay : CompositeDrawable, ISerialisableDrawable
{
[Resolved]
private ScoreProcessor scoreProcessor { get; set; } = null!;
[SettingSource(typeof(DefaultRankDisplayStrings), nameof(DefaultRankDisplayStrings.PlaySamplesOnRankChange))]
public BindableBool PlaySamples { get; set; } = new BindableBool(true);
public bool UsesFixedAnchor { get; set; }
private UpdateableRank rankDisplay = null!;
private SkinnableSound rankDownSample = null!;
private SkinnableSound rankUpSample = null!;
private Bindable<double?> lastSamplePlaybackTime = null!;
private IBindable<ScoreRank> rank = null!;
public DefaultRankDisplay()
{
Size = new Vector2(70, 35);
}
[BackgroundDependencyLoader]
private void load(SkinEditor? skinEditor, SessionStatics statics)
{
InternalChildren = new Drawable[]
{
rankDownSample = new SkinnableSound(new SampleInfo("Gameplay/rank-down")),
rankUpSample = new SkinnableSound(new SampleInfo("Gameplay/rank-up")),
rankDisplay = new UpdateableRank(ScoreRank.X)
{
RelativeSizeAxes = Axes.Both
},
};
if (skinEditor != null)
PlaySamples.Value = false;
lastSamplePlaybackTime = statics.GetBindable<double?>(Static.LastRankChangeSamplePlaybackTime);
}
protected override void LoadComplete()
{
base.LoadComplete();
rank = scoreProcessor.Rank.GetBoundCopy();
rank.BindValueChanged(r =>
{
bool enoughTimeElapsed = !lastSamplePlaybackTime.Value.HasValue || Time.Current - lastSamplePlaybackTime.Value >= OsuGameBase.SAMPLE_DEBOUNCE_TIME;
// Don't play rank-down sfx on quit/retry
if (r.NewValue != r.OldValue && r.NewValue > ScoreRank.F && PlaySamples.Value && enoughTimeElapsed)
{
if (r.NewValue > rankDisplay.Rank)
rankUpSample.Play();
else
rankDownSample.Play();
lastSamplePlaybackTime.Value = Time.Current;
}
rankDisplay.Rank = r.NewValue;
}, true);
}
}
}