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6416f59c7b
Closes https://github.com/ppy/osu/issues/33542. For a diff this simple this took much more hemming and hawing because things are a bit annoying here from a few angles: - The only way that is considered idiomatic right now for a skin component to not be applicable to a screen is to require a dependency from DI that is only provided by applicable screens. `DrawableGameplayLeaderboard` has a few of those dependencies, but the scope of all the usages makes it so that the only really viable one to use here is `IGameplayLeaderboardProvider` itself (see: visual tests, and also the usage of multiplayer spectator, where the leaderboard is *not* under a player instance). - The smelly part of this is that the `Player` inheritance hierarchy must ensure that *every* non-abstract class has an `IGameplayLeaderboardProvider` cached. It is not trivial - if not straight up impossible - to force this via some `Player` level abstract method, because such a method would need to somehow accommodate all possible leaderboard providers. That however also means that every possible future `Player` implementor *must inherently know* to also cache a leaderboard provider lest it die at runtime. I don't love that, but I also don't see better alternatives. - Speaking of which, I also noticed that solo spectator and playlists don't have gameplay leaderboards. At all. Which I don't believe to be something that I broke with the leaderboard work - I'm pretty sure that was the pre-existing state - however I don't see any reason why they *couldn't* receive gameplay leaderboards. I'm not doing that here, though, just leaving TODOs for later.
6416f59c7b
·
2025-06-09 13:11:29 +02:00
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