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osu-lazer/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs
Craftplacer 4e56981554 Merge remote-tracking branch 'upstream/master' into update-button
# Conflicts:
#	osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs
2020-06-07 22:43:53 +02:00

58 lines
1.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Game.Configuration;
using osu.Game.Overlays.Settings.Sections.Maintenance;
using osu.Game.Updater;
namespace osu.Game.Overlays.Settings.Sections.General
{
public class UpdateSettings : SettingsSubsection
{
[Resolved(CanBeNull = true)]
private UpdateManager updateManager { get; set; }
protected override string Header => "Updates";
[BackgroundDependencyLoader(true)]
private void load(Storage storage, OsuConfigManager config, OsuGame game)
{
Add(new SettingsEnumDropdown<ReleaseStream>
{
LabelText = "Release stream",
Bindable = config.GetBindable<ReleaseStream>(OsuSetting.ReleaseStream),
});
// We should only display the button for UpdateManagers that do check for updates
if (updateManager?.CanCheckForUpdate == true)
{
Add(new SettingsButton
{
Text = "Check for updates",
Action = updateManager.CheckForUpdate,
Enabled = { Value = game.IsDeployedBuild }
});
}
if (RuntimeInfo.IsDesktop)
{
Add(new SettingsButton
{
Text = "Open osu! folder",
Action = storage.OpenInNativeExplorer,
});
Add(new SettingsButton
{
Text = "Change folder location...",
Action = () => game?.PerformFromScreen(menu => menu.Push(new MigrationSelectScreen()))
});
}
}
}
}