mirror of
https://github.com/ppy/osu.git
synced 2024-12-18 07:22:57 +08:00
67 lines
2.6 KiB
C#
67 lines
2.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using NUnit.Framework;
|
|
using osu.Game.Rulesets.Osu.Beatmaps;
|
|
using osu.Game.Rulesets.Osu.Judgements;
|
|
using osu.Game.Rulesets.Osu.Objects;
|
|
using osu.Game.Rulesets.Osu.Scoring;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Tests
|
|
{
|
|
[TestFixture]
|
|
public class OsuHealthProcessorTest
|
|
{
|
|
private static readonly object[][] test_cases =
|
|
[
|
|
// hitobject, starting HP, fail expected after miss
|
|
[new HitCircle(), 0.01, true],
|
|
[new SliderHeadCircle(), 0.01, true],
|
|
[new SliderHeadCircle { ClassicSliderBehaviour = true }, 0.01, true],
|
|
[new SliderTick(), 0.01, true],
|
|
[new SliderRepeat(new Slider()), 0.01, true],
|
|
[new SliderTailCircle(new Slider()), 0, true],
|
|
[new SliderTailCircle(new Slider()) { ClassicSliderBehaviour = true }, 0.01, true],
|
|
[new Slider(), 0, true],
|
|
[new Slider { ClassicSliderBehaviour = true }, 0.01, true],
|
|
[new SpinnerTick(), 0, false],
|
|
[new SpinnerBonusTick(), 0, false],
|
|
[new Spinner(), 0.01, true],
|
|
];
|
|
|
|
[TestCaseSource(nameof(test_cases))]
|
|
public void TestFailAfterMinResult(OsuHitObject hitObject, double startingHealth, bool failExpected)
|
|
{
|
|
var healthProcessor = new OsuHealthProcessor(0);
|
|
healthProcessor.ApplyBeatmap(new OsuBeatmap
|
|
{
|
|
HitObjects = { hitObject }
|
|
});
|
|
healthProcessor.Health.Value = startingHealth;
|
|
|
|
var result = new OsuJudgementResult(hitObject, hitObject.CreateJudgement());
|
|
result.Type = result.Judgement.MinResult;
|
|
healthProcessor.ApplyResult(result);
|
|
|
|
Assert.That(healthProcessor.HasFailed, Is.EqualTo(failExpected));
|
|
}
|
|
|
|
[TestCaseSource(nameof(test_cases))]
|
|
public void TestNoFailAfterMaxResult(OsuHitObject hitObject, double startingHealth, bool _)
|
|
{
|
|
var healthProcessor = new OsuHealthProcessor(0);
|
|
healthProcessor.ApplyBeatmap(new OsuBeatmap
|
|
{
|
|
HitObjects = { hitObject }
|
|
});
|
|
healthProcessor.Health.Value = startingHealth;
|
|
|
|
var result = new OsuJudgementResult(hitObject, hitObject.CreateJudgement());
|
|
result.Type = result.Judgement.MaxResult;
|
|
healthProcessor.ApplyResult(result);
|
|
|
|
Assert.That(healthProcessor.HasFailed, Is.False);
|
|
}
|
|
}
|
|
}
|