mirror of
https://github.com/ppy/osu.git
synced 2024-12-16 00:02:54 +08:00
45 lines
2.2 KiB
C#
45 lines
2.2 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using osu.Game.Rulesets.Osu.Objects;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
|
|
{
|
|
/// <summary>
|
|
/// An enumerable container wrapping <see cref="OsuHitObject"/> input as <see cref="OsuDifficultyHitObject"/>
|
|
/// which contains extra data required for difficulty calculation.
|
|
/// </summary>
|
|
public class OsuDifficultyBeatmap : IEnumerable<OsuDifficultyHitObject>
|
|
{
|
|
private readonly IEnumerator<OsuDifficultyHitObject> difficultyObjects;
|
|
|
|
/// <summary>
|
|
/// Creates an enumerator, which preprocesses a list of <see cref="OsuHitObject"/>s recieved as input, wrapping them as
|
|
/// <see cref="OsuDifficultyHitObject"/> which contains extra data required for difficulty calculation.
|
|
/// </summary>
|
|
public OsuDifficultyBeatmap(List<OsuHitObject> objects, double timeRate)
|
|
{
|
|
// Sort OsuHitObjects by StartTime - they are not correctly ordered in some cases.
|
|
// This should probably happen before the objects reach the difficulty calculator.
|
|
objects.Sort((a, b) => a.StartTime.CompareTo(b.StartTime));
|
|
difficultyObjects = createDifficultyObjectEnumerator(objects, timeRate);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns an enumerator that enumerates all <see cref="OsuDifficultyHitObject"/>s in the <see cref="OsuDifficultyBeatmap"/>.
|
|
/// </summary>
|
|
public IEnumerator<OsuDifficultyHitObject> GetEnumerator() => difficultyObjects;
|
|
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
|
|
|
|
private IEnumerator<OsuDifficultyHitObject> createDifficultyObjectEnumerator(List<OsuHitObject> objects, double timeRate)
|
|
{
|
|
// The first jump is formed by the first two hitobjects of the map.
|
|
// If the map has less than two OsuHitObjects, the enumerator will not return anything.
|
|
for (int i = 1; i < objects.Count; i++)
|
|
yield return new OsuDifficultyHitObject(objects[i], objects[i - 1], timeRate);
|
|
}
|
|
}
|
|
}
|