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202 lines
7.2 KiB
C#
202 lines
7.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Caching;
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using osu.Framework.Graphics;
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using osu.Framework.Layout;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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namespace osu.Game.Rulesets.UI.Scrolling
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{
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public class ScrollingHitObjectContainer : HitObjectContainer
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{
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private readonly IBindable<double> timeRange = new BindableDouble();
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private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
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[Resolved]
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private IScrollingInfo scrollingInfo { get; set; }
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private readonly LayoutValue initialStateCache = new LayoutValue(Invalidation.RequiredParentSizeToFit | Invalidation.DrawInfo);
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public ScrollingHitObjectContainer()
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{
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RelativeSizeAxes = Axes.Both;
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AddLayout(initialStateCache);
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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direction.BindTo(scrollingInfo.Direction);
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timeRange.BindTo(scrollingInfo.TimeRange);
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direction.ValueChanged += _ => initialStateCache.Invalidate();
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timeRange.ValueChanged += _ => initialStateCache.Invalidate();
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}
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public override void Add(DrawableHitObject hitObject)
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{
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initialStateCache.Invalidate();
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base.Add(hitObject);
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}
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public override bool Remove(DrawableHitObject hitObject)
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{
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var result = base.Remove(hitObject);
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if (result)
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{
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initialStateCache.Invalidate();
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hitObjectInitialStateCache.Remove(hitObject);
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}
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return result;
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}
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private float scrollLength;
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protected override void Update()
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{
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base.Update();
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if (!initialStateCache.IsValid)
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{
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foreach (var cached in hitObjectInitialStateCache.Values)
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cached.Invalidate();
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switch (direction.Value)
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{
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case ScrollingDirection.Up:
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case ScrollingDirection.Down:
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scrollLength = DrawSize.Y;
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break;
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default:
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scrollLength = DrawSize.X;
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break;
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}
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scrollingInfo.Algorithm.Reset();
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foreach (var obj in Objects)
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{
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computeLifetimeStartRecursive(obj);
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computeInitialStateRecursive(obj);
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}
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initialStateCache.Validate();
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}
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}
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private void computeLifetimeStartRecursive(DrawableHitObject hitObject)
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{
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hitObject.LifetimeStart = computeOriginAdjustedLifetimeStart(hitObject);
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foreach (var obj in hitObject.NestedHitObjects)
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computeLifetimeStartRecursive(obj);
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}
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private readonly Dictionary<DrawableHitObject, Cached> hitObjectInitialStateCache = new Dictionary<DrawableHitObject, Cached>();
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private double computeOriginAdjustedLifetimeStart(DrawableHitObject hitObject)
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{
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float originAdjustment = 0.0f;
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// calculate the dimension of the part of the hitobject that should already be visible
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// when the hitobject origin first appears inside the scrolling container
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switch (direction.Value)
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{
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case ScrollingDirection.Up:
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originAdjustment = hitObject.OriginPosition.Y;
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break;
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case ScrollingDirection.Down:
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originAdjustment = hitObject.DrawHeight - hitObject.OriginPosition.Y;
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break;
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case ScrollingDirection.Left:
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originAdjustment = hitObject.OriginPosition.X;
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break;
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case ScrollingDirection.Right:
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originAdjustment = hitObject.DrawWidth - hitObject.OriginPosition.X;
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break;
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}
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return scrollingInfo.Algorithm.GetDisplayStartTime(hitObject.HitObject.StartTime, originAdjustment, timeRange.Value, scrollLength);
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}
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// Cant use AddOnce() since the delegate is re-constructed every invocation
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private void computeInitialStateRecursive(DrawableHitObject hitObject) => hitObject.Schedule(() =>
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{
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if (!hitObjectInitialStateCache.TryGetValue(hitObject, out var cached))
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cached = hitObjectInitialStateCache[hitObject] = new Cached();
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if (cached.IsValid)
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return;
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if (hitObject.HitObject is IHasEndTime e)
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{
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switch (direction.Value)
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{
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case ScrollingDirection.Up:
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case ScrollingDirection.Down:
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hitObject.Height = scrollingInfo.Algorithm.GetLength(hitObject.HitObject.StartTime, e.EndTime, timeRange.Value, scrollLength);
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break;
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case ScrollingDirection.Left:
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case ScrollingDirection.Right:
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hitObject.Width = scrollingInfo.Algorithm.GetLength(hitObject.HitObject.StartTime, e.EndTime, timeRange.Value, scrollLength);
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break;
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}
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}
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foreach (var obj in hitObject.NestedHitObjects)
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{
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computeInitialStateRecursive(obj);
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// Nested hitobjects don't need to scroll, but they do need accurate positions
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updatePosition(obj, hitObject.HitObject.StartTime);
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}
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cached.Validate();
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});
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protected override void UpdateAfterChildrenLife()
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{
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base.UpdateAfterChildrenLife();
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// We need to calculate hitobject positions as soon as possible after lifetimes so that hitobjects get the final say in their positions
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foreach (var obj in AliveObjects)
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updatePosition(obj, Time.Current);
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}
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private void updatePosition(DrawableHitObject hitObject, double currentTime)
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{
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switch (direction.Value)
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{
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case ScrollingDirection.Up:
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hitObject.Y = scrollingInfo.Algorithm.PositionAt(hitObject.HitObject.StartTime, currentTime, timeRange.Value, scrollLength);
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break;
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case ScrollingDirection.Down:
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hitObject.Y = -scrollingInfo.Algorithm.PositionAt(hitObject.HitObject.StartTime, currentTime, timeRange.Value, scrollLength);
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break;
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case ScrollingDirection.Left:
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hitObject.X = scrollingInfo.Algorithm.PositionAt(hitObject.HitObject.StartTime, currentTime, timeRange.Value, scrollLength);
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break;
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case ScrollingDirection.Right:
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hitObject.X = -scrollingInfo.Algorithm.PositionAt(hitObject.HitObject.StartTime, currentTime, timeRange.Value, scrollLength);
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break;
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}
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}
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}
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}
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