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4df7ff21c7
The editor clock, which is responsible for performing the seek, was not aware of changes in control points due to reading from the wrong beatmap. `loadableBeatmap` is not actually changed by any of the editor components; `playableBeatmap` and `editorBeatmap` are. For now this is changed to use `playableBeatmap`. A better follow-up would be to use `editorBeatmap`, but it would probably be best to move the beat snap bindable into `EditorBeatmap` first. |
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.. | ||
Components | ||
Compose | ||
Design | ||
Setup | ||
Timing | ||
BindableBeatDivisor.cs | ||
ClipboardContent.cs | ||
Editor.cs | ||
EditorBeatmap.cs | ||
EditorChangeHandler.cs | ||
EditorClock.cs | ||
EditorScreen.cs | ||
EditorScreenMode.cs | ||
EditorScreenWithTimeline.cs | ||
IEditorChangeHandler.cs | ||
LegacyEditorBeatmapPatcher.cs | ||
PromptForSaveDialog.cs | ||
TransactionalCommitComponent.cs | ||
WaveformOpacityMenu.cs |