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395 lines
16 KiB
C#
395 lines
16 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Linq.Expressions;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using Microsoft.EntityFrameworkCore;
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using Newtonsoft.Json;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.OpenGL.Textures;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.IO.Stores;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Audio;
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using osu.Game.Database;
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using osu.Game.Extensions;
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using osu.Game.IO;
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using osu.Game.IO.Archives;
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namespace osu.Game.Skinning
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{
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/// <summary>
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/// Handles the storage and retrieval of <see cref="Skin"/>s.
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/// </summary>
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/// <remarks>
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/// This is also exposed and cached as <see cref="ISkinSource"/> to allow for any component to potentially have skinning support.
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/// For gameplay components, see <see cref="RulesetSkinProvidingContainer"/> which adds extra legacy and toggle logic that may affect the lookup process.
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/// </remarks>
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[ExcludeFromDynamicCompile]
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public class SkinManager : ArchiveModelManager<SkinInfo, SkinFileInfo>, ISkinSource, IStorageResourceProvider
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{
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private readonly AudioManager audio;
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private readonly GameHost host;
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private readonly IResourceStore<byte[]> resources;
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public readonly Bindable<Skin> CurrentSkin = new Bindable<Skin>();
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public readonly Bindable<SkinInfo> CurrentSkinInfo = new Bindable<SkinInfo>(SkinInfo.Default) { Default = SkinInfo.Default };
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public override IEnumerable<string> HandledExtensions => new[] { ".osk" };
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protected override string[] HashableFileTypes => new[] { ".ini", ".json" };
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protected override string ImportFromStablePath => "Skins";
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/// <summary>
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/// The default skin.
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/// </summary>
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public Skin DefaultSkin { get; }
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/// <summary>
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/// The default legacy skin.
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/// </summary>
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public Skin DefaultLegacySkin { get; }
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public SkinManager(Storage storage, DatabaseContextFactory contextFactory, GameHost host, IResourceStore<byte[]> resources, AudioManager audio)
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: base(storage, contextFactory, new SkinStore(contextFactory, storage), host)
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{
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this.audio = audio;
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this.host = host;
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this.resources = resources;
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DefaultLegacySkin = new DefaultLegacySkin(this);
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DefaultSkin = new DefaultSkin(this);
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CurrentSkinInfo.ValueChanged += skin => CurrentSkin.Value = GetSkin(skin.NewValue);
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CurrentSkin.Value = DefaultSkin;
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CurrentSkin.ValueChanged += skin =>
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{
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if (skin.NewValue.SkinInfo != CurrentSkinInfo.Value)
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throw new InvalidOperationException($"Setting {nameof(CurrentSkin)}'s value directly is not supported. Use {nameof(CurrentSkinInfo)} instead.");
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SourceChanged?.Invoke();
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};
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// can be removed 20220420.
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populateMissingHashes();
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}
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private void populateMissingHashes()
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{
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var skinsWithoutHashes = ModelStore.ConsumableItems.Where(i => i.Hash == null).ToArray();
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foreach (SkinInfo skin in skinsWithoutHashes)
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{
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try
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{
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Update(skin);
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}
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catch (Exception e)
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{
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Delete(skin);
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Logger.Error(e, $"Existing skin {skin} has been deleted during hash recomputation due to being invalid");
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}
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}
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}
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protected override bool ShouldDeleteArchive(string path) => Path.GetExtension(path)?.ToLowerInvariant() == @".osk";
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/// <summary>
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/// Returns a list of all usable <see cref="SkinInfo"/>s. Includes the special default skin plus all skins from <see cref="GetAllUserSkins"/>.
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/// </summary>
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/// <returns>A newly allocated list of available <see cref="SkinInfo"/>.</returns>
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public List<SkinInfo> GetAllUsableSkins()
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{
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var userSkins = GetAllUserSkins();
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userSkins.Insert(0, DefaultSkin.SkinInfo);
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userSkins.Insert(1, DefaultLegacySkin.SkinInfo);
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return userSkins;
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}
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/// <summary>
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/// Returns a list of all usable <see cref="SkinInfo"/>s that have been loaded by the user.
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/// </summary>
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/// <returns>A newly allocated list of available <see cref="SkinInfo"/>.</returns>
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public List<SkinInfo> GetAllUserSkins(bool includeFiles = false)
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{
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if (includeFiles)
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return ModelStore.ConsumableItems.Where(s => !s.DeletePending).ToList();
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return ModelStore.Items.Where(s => !s.DeletePending).ToList();
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}
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public void SelectRandomSkin()
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{
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// choose from only user skins, removing the current selection to ensure a new one is chosen.
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var randomChoices = ModelStore.Items.Where(s => !s.DeletePending && s.ID != CurrentSkinInfo.Value.ID).ToArray();
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if (randomChoices.Length == 0)
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{
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CurrentSkinInfo.Value = SkinInfo.Default;
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return;
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}
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var chosen = randomChoices.ElementAt(RNG.Next(0, randomChoices.Length));
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CurrentSkinInfo.Value = ModelStore.ConsumableItems.Single(i => i.ID == chosen.ID);
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}
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protected override SkinInfo CreateModel(ArchiveReader archive) => new SkinInfo { Name = archive.Name ?? @"No name" };
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private const string unknown_creator_string = @"Unknown";
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protected override bool HasCustomHashFunction => true;
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protected override string ComputeHash(SkinInfo item)
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{
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var instance = GetSkin(item);
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// This function can be run on fresh import or save. The logic here ensures a skin.ini file is in a good state for both operations.
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// `Skin` will parse the skin.ini and populate `Skin.Configuration` during construction above.
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string skinIniSourcedName = instance.Configuration.SkinInfo.Name;
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string skinIniSourcedCreator = instance.Configuration.SkinInfo.Creator;
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string archiveName = item.Name.Replace(@".osk", string.Empty, StringComparison.OrdinalIgnoreCase);
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bool isImport = item.ID == 0;
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if (isImport)
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{
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item.Name = !string.IsNullOrEmpty(skinIniSourcedName) ? skinIniSourcedName : archiveName;
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item.Creator = !string.IsNullOrEmpty(skinIniSourcedCreator) ? skinIniSourcedCreator : unknown_creator_string;
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// For imports, we want to use the archive or folder name as part of the metadata, in addition to any existing skin.ini metadata.
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// In an ideal world, skin.ini would be the only source of metadata, but a lot of skin creators and users don't update it when making modifications.
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// In both of these cases, the expectation from the user is that the filename or folder name is displayed somewhere to identify the skin.
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if (archiveName != item.Name)
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item.Name = @$"{item.Name} [{archiveName}]";
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}
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// By this point, the metadata in SkinInfo will be correct.
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// Regardless of whether this is an import or not, let's write the skin.ini if non-existing or non-matching.
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// This is (weirdly) done inside ComputeHash to avoid adding a new method to handle this case. After switching to realm it can be moved into another place.
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if (skinIniSourcedName != item.Name)
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updateSkinIniMetadata(item);
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return base.ComputeHash(item);
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}
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private void updateSkinIniMetadata(SkinInfo item)
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{
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string nameLine = @$"Name: {item.Name}";
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string authorLine = @$"Author: {item.Creator}";
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string[] newLines =
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{
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@"// The following content was automatically added by osu! during import, based on filename / folder metadata.",
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@"[General]",
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nameLine,
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authorLine,
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};
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var existingFile = item.Files.SingleOrDefault(f => f.Filename.Equals(@"skin.ini", StringComparison.OrdinalIgnoreCase));
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if (existingFile == null)
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{
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// In the case a skin doesn't have a skin.ini yet, let's create one.
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writeNewSkinIni();
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return;
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}
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using (Stream stream = new MemoryStream())
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{
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using (var sw = new StreamWriter(stream, Encoding.UTF8, 1024, true))
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{
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using (var existingStream = Files.Storage.GetStream(existingFile.FileInfo.GetStoragePath()))
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using (var sr = new StreamReader(existingStream))
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{
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string line;
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while ((line = sr.ReadLine()) != null)
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sw.WriteLine(line);
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}
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sw.WriteLine();
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foreach (string line in newLines)
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sw.WriteLine(line);
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}
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ReplaceFile(item, existingFile, stream);
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// can be removed 20220502.
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if (!ensureIniWasUpdated(item))
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{
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Logger.Log($"Skin {item}'s skin.ini had issues and has been removed. Please report this and provide the problematic skin.", LoggingTarget.Database, LogLevel.Important);
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DeleteFile(item, item.Files.SingleOrDefault(f => f.Filename.Equals(@"skin.ini", StringComparison.OrdinalIgnoreCase)));
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writeNewSkinIni();
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}
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}
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void writeNewSkinIni()
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{
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using (Stream stream = new MemoryStream())
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{
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using (var sw = new StreamWriter(stream, Encoding.UTF8, 1024, true))
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{
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foreach (string line in newLines)
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sw.WriteLine(line);
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}
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AddFile(item, stream, @"skin.ini");
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}
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}
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}
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private bool ensureIniWasUpdated(SkinInfo item)
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{
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// This is a final consistency check to ensure that hash computation doesn't enter an infinite loop.
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// With other changes to the surrounding code this should never be hit, but until we are 101% sure that there
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// are no other cases let's avoid a hard startup crash by bailing and alerting.
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var instance = GetSkin(item);
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return instance.Configuration.SkinInfo.Name == item.Name;
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}
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protected override Task Populate(SkinInfo model, ArchiveReader archive, CancellationToken cancellationToken = default)
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{
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var instance = GetSkin(model);
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model.InstantiationInfo ??= instance.GetType().GetInvariantInstantiationInfo();
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model.Name = instance.Configuration.SkinInfo.Name;
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model.Creator = instance.Configuration.SkinInfo.Creator;
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return Task.CompletedTask;
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}
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/// <summary>
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/// Retrieve a <see cref="Skin"/> instance for the provided <see cref="SkinInfo"/>
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/// </summary>
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/// <param name="skinInfo">The skin to lookup.</param>
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/// <returns>A <see cref="Skin"/> instance correlating to the provided <see cref="SkinInfo"/>.</returns>
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public Skin GetSkin(SkinInfo skinInfo) => skinInfo.CreateInstance(this);
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/// <summary>
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/// Ensure that the current skin is in a state it can accept user modifications.
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/// This will create a copy of any internal skin and being tracking in the database if not already.
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/// </summary>
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public void EnsureMutableSkin()
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{
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if (CurrentSkinInfo.Value.ID >= 1) return;
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var skin = CurrentSkin.Value;
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// if the user is attempting to save one of the default skin implementations, create a copy first.
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CurrentSkinInfo.Value = Import(new SkinInfo
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{
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Name = skin.SkinInfo.Name + @" (modified)",
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Creator = skin.SkinInfo.Creator,
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InstantiationInfo = skin.SkinInfo.InstantiationInfo,
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}).Result.Value;
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}
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public void Save(Skin skin)
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{
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if (skin.SkinInfo.ID <= 0)
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throw new InvalidOperationException($"Attempting to save a skin which is not yet tracked. Call {nameof(EnsureMutableSkin)} first.");
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foreach (var drawableInfo in skin.DrawableComponentInfo)
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{
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string json = JsonConvert.SerializeObject(drawableInfo.Value, new JsonSerializerSettings { Formatting = Formatting.Indented });
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using (var streamContent = new MemoryStream(Encoding.UTF8.GetBytes(json)))
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{
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string filename = @$"{drawableInfo.Key}.json";
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var oldFile = skin.SkinInfo.Files.FirstOrDefault(f => f.Filename == filename);
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if (oldFile != null)
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ReplaceFile(skin.SkinInfo, oldFile, streamContent, oldFile.Filename);
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else
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AddFile(skin.SkinInfo, streamContent, filename);
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}
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}
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}
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/// <summary>
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/// Perform a lookup query on available <see cref="SkinInfo"/>s.
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/// </summary>
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/// <param name="query">The query.</param>
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/// <returns>The first result for the provided query, or null if no results were found.</returns>
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public SkinInfo Query(Expression<Func<SkinInfo, bool>> query) => ModelStore.ConsumableItems.AsNoTracking().FirstOrDefault(query);
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public event Action SourceChanged;
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public Drawable GetDrawableComponent(ISkinComponent component) => lookupWithFallback(s => s.GetDrawableComponent(component));
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public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => lookupWithFallback(s => s.GetTexture(componentName, wrapModeS, wrapModeT));
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public ISample GetSample(ISampleInfo sampleInfo) => lookupWithFallback(s => s.GetSample(sampleInfo));
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public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => lookupWithFallback(s => s.GetConfig<TLookup, TValue>(lookup));
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public ISkin FindProvider(Func<ISkin, bool> lookupFunction)
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{
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foreach (var source in AllSources)
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{
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if (lookupFunction(source))
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return source;
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}
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return null;
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}
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public IEnumerable<ISkin> AllSources
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{
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get
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{
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yield return CurrentSkin.Value;
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if (CurrentSkin.Value is LegacySkin && CurrentSkin.Value != DefaultLegacySkin)
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yield return DefaultLegacySkin;
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if (CurrentSkin.Value != DefaultSkin)
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yield return DefaultSkin;
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}
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}
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private T lookupWithFallback<T>(Func<ISkin, T> lookupFunction)
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where T : class
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{
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foreach (var source in AllSources)
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{
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if (lookupFunction(source) is T skinSourced)
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return skinSourced;
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}
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return null;
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}
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#region IResourceStorageProvider
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AudioManager IStorageResourceProvider.AudioManager => audio;
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IResourceStore<byte[]> IStorageResourceProvider.Resources => resources;
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IResourceStore<byte[]> IStorageResourceProvider.Files => Files.Store;
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IResourceStore<TextureUpload> IStorageResourceProvider.CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => host.CreateTextureLoaderStore(underlyingStore);
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#endregion
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}
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}
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