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osu-lazer/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs
2020-10-27 18:58:37 +09:00

181 lines
6.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Online.Spectator;
using osu.Game.Replays.Legacy;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
using osu.Game.Tests.Beatmaps.IO;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneSpectator : ScreenTestScene
{
[Cached(typeof(SpectatorStreamingClient))]
private TestSpectatorStreamingClient testSpectatorStreamingClient = new TestSpectatorStreamingClient();
private Spectator spectatorScreen;
[Resolved]
private OsuGameBase game { get; set; }
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("import beatmap", () => ImportBeatmapTest.LoadOszIntoOsu(game, virtualTrack: true).Wait());
AddStep("add streaming client", () =>
{
Remove(testSpectatorStreamingClient);
Add(testSpectatorStreamingClient);
});
}
private OsuFramedReplayInputHandler replayHandler =>
(OsuFramedReplayInputHandler)Stack.ChildrenOfType<OsuInputManager>().First().ReplayInputHandler;
private Player player => Stack.CurrentScreen as Player;
[Test]
public void TestBasicSpectatingFlow()
{
beginSpectating();
AddStep("start play", () => testSpectatorStreamingClient.StartPlay());
sendFrames();
AddUntilStep("wait for player", () => Stack.CurrentScreen is Player);
AddAssert("ensure frames arrived", () => replayHandler.HasFrames);
AddUntilStep("wait for frame starvation", () => replayHandler.NextFrame == null);
AddAssert("game is paused", () => player.ChildrenOfType<DrawableRuleset>().First().IsPaused.Value);
}
private void sendFrames(int count = 10)
{
AddStep("send frames", () => testSpectatorStreamingClient.SendFrames(count));
}
[Test]
public void TestSpectatingDuringGameplay()
{
AddStep("start play", () => testSpectatorStreamingClient.StartPlay());
sendFrames();
// should seek immediately to available frames
beginSpectating();
}
[Test]
public void TestHostStartsPlayingWhileAlreadyWatching()
{
beginSpectating();
AddStep("start play", () => testSpectatorStreamingClient.StartPlay());
sendFrames();
AddStep("start play", () => testSpectatorStreamingClient.StartPlay());
sendFrames();
}
[Test]
public void TestHostFails()
{
beginSpectating();
AddStep("start play", () => testSpectatorStreamingClient.StartPlay());
sendFrames();
// should replay until running out of frames then fail
}
[Test]
public void TestStopWatchingDuringPlay()
{
beginSpectating();
AddStep("start play", () => testSpectatorStreamingClient.StartPlay());
sendFrames();
AddUntilStep("wait for player", () => Stack.CurrentScreen is Player);
// should immediately exit and unbind from streaming client
AddStep("stop spectating", () => (Stack.CurrentScreen as Player)?.Exit());
AddUntilStep("spectating stopped", () => spectatorScreen.GetParentScreen() == null);
}
[Test]
public void TestWatchingBeatmapThatDoesntExistLocally()
{
beginSpectating();
AddStep("start play", () => testSpectatorStreamingClient.StartPlay());
sendFrames();
// player should never arrive.
}
private void beginSpectating() =>
AddStep("load screen", () => LoadScreen(spectatorScreen = new Spectator(testSpectatorStreamingClient.StreamingUser)));
internal class TestSpectatorStreamingClient : SpectatorStreamingClient
{
[Resolved]
private BeatmapManager beatmaps { get; set; }
public readonly User StreamingUser = new User { Id = 1234, Username = "Test user" };
public void StartPlay() => sendState();
public void EndPlay()
{
((ISpectatorClient)this).UserFinishedPlaying((int)StreamingUser.Id, new SpectatorState
{
BeatmapID = beatmaps.GetAllUsableBeatmapSets().First().Beatmaps.First(b => b.RulesetID == 0).OnlineBeatmapID,
RulesetID = 0,
});
}
public void SendFrames(int count)
{
var frames = new List<LegacyReplayFrame>();
for (int i = 0; i < count; i++)
{
frames.Add(new LegacyReplayFrame(i * 100, RNG.Next(0, 512), RNG.Next(0, 512), ReplayButtonState.Left1));
}
frames.Add(new LegacyReplayFrame(count * 100, 0, 0, ReplayButtonState.None));
var bundle = new FrameDataBundle(frames);
((ISpectatorClient)this).UserSentFrames((int)StreamingUser.Id, bundle);
}
public override void WatchUser(int userId)
{
// usually the server would do this.
sendState();
base.WatchUser(userId);
}
private void sendState()
{
((ISpectatorClient)this).UserBeganPlaying((int)StreamingUser.Id, new SpectatorState
{
BeatmapID = beatmaps.GetAllUsableBeatmapSets().First().Beatmaps.First(b => b.RulesetID == 0).OnlineBeatmapID,
RulesetID = 0,
});
}
}
}
}