mirror of
https://github.com/ppy/osu.git
synced 2024-11-16 14:17:27 +08:00
c6f0cf50ca
- Checking `DrawSize != Vector2.Zero` is too specific. It could also crash on zero-height-but-non-zero-width, or zero-width-but-non-zero-height. - Take the `gridCache.Validate()` call out of the zero checks, because even if the width or height are zero, not generating anything is valid and there is no reason to validate every frame until `gridCache` gets invalidated again.
134 lines
4.2 KiB
C#
134 lines
4.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Shapes;
|
|
using osu.Framework.Layout;
|
|
using osu.Framework.Utils;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Screens.Edit.Compose.Components
|
|
{
|
|
public partial class RectangularPositionSnapGrid : CompositeDrawable
|
|
{
|
|
/// <summary>
|
|
/// The position of the origin of this <see cref="RectangularPositionSnapGrid"/> in local coordinates.
|
|
/// </summary>
|
|
public Vector2 StartPosition { get; }
|
|
|
|
private Vector2 spacing = Vector2.One;
|
|
|
|
/// <summary>
|
|
/// The spacing between grid lines of this <see cref="RectangularPositionSnapGrid"/>.
|
|
/// </summary>
|
|
public Vector2 Spacing
|
|
{
|
|
get => spacing;
|
|
set
|
|
{
|
|
if (spacing.X <= 0 || spacing.Y <= 0)
|
|
throw new ArgumentException("Grid spacing must be positive.");
|
|
|
|
spacing = value;
|
|
gridCache.Invalidate();
|
|
}
|
|
}
|
|
|
|
private readonly LayoutValue gridCache = new LayoutValue(Invalidation.RequiredParentSizeToFit);
|
|
|
|
public RectangularPositionSnapGrid(Vector2 startPosition)
|
|
{
|
|
StartPosition = startPosition;
|
|
|
|
AddLayout(gridCache);
|
|
}
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
|
|
if (!gridCache.IsValid)
|
|
{
|
|
ClearInternal();
|
|
|
|
if (DrawWidth > 0 && DrawHeight > 0)
|
|
createContent();
|
|
|
|
gridCache.Validate();
|
|
}
|
|
}
|
|
|
|
private void createContent()
|
|
{
|
|
var drawSize = DrawSize;
|
|
|
|
generateGridLines(Direction.Horizontal, StartPosition.Y, 0, -Spacing.Y);
|
|
generateGridLines(Direction.Horizontal, StartPosition.Y, drawSize.Y, Spacing.Y);
|
|
|
|
generateGridLines(Direction.Vertical, StartPosition.X, 0, -Spacing.X);
|
|
generateGridLines(Direction.Vertical, StartPosition.X, drawSize.X, Spacing.X);
|
|
}
|
|
|
|
private void generateGridLines(Direction direction, float startPosition, float endPosition, float step)
|
|
{
|
|
int index = 0;
|
|
float currentPosition = startPosition;
|
|
|
|
// Make lines the same width independent of display resolution.
|
|
float lineWidth = DrawWidth / ScreenSpaceDrawQuad.Width;
|
|
|
|
List<Box> generatedLines = new List<Box>();
|
|
|
|
while (Precision.AlmostBigger((endPosition - currentPosition) * Math.Sign(step), 0))
|
|
{
|
|
var gridLine = new Box
|
|
{
|
|
Colour = Colour4.White,
|
|
Alpha = 0.1f,
|
|
};
|
|
|
|
if (direction == Direction.Horizontal)
|
|
{
|
|
gridLine.Origin = Anchor.CentreLeft;
|
|
gridLine.RelativeSizeAxes = Axes.X;
|
|
gridLine.Height = lineWidth;
|
|
gridLine.Y = currentPosition;
|
|
}
|
|
else
|
|
{
|
|
gridLine.Origin = Anchor.TopCentre;
|
|
gridLine.RelativeSizeAxes = Axes.Y;
|
|
gridLine.Width = lineWidth;
|
|
gridLine.X = currentPosition;
|
|
}
|
|
|
|
generatedLines.Add(gridLine);
|
|
|
|
index += 1;
|
|
currentPosition = startPosition + index * step;
|
|
}
|
|
|
|
if (generatedLines.Count == 0)
|
|
return;
|
|
|
|
generatedLines.First().Alpha = 0.3f;
|
|
generatedLines.Last().Alpha = 0.3f;
|
|
|
|
AddRangeInternal(generatedLines);
|
|
}
|
|
|
|
public Vector2 GetSnappedPosition(Vector2 original)
|
|
{
|
|
Vector2 relativeToStart = original - StartPosition;
|
|
Vector2 offset = Vector2.Divide(relativeToStart, Spacing);
|
|
Vector2 roundedOffset = new Vector2(MathF.Round(offset.X), MathF.Round(offset.Y));
|
|
|
|
return StartPosition + Vector2.Multiply(roundedOffset, Spacing);
|
|
}
|
|
}
|
|
}
|