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osu-lazer/osu.Game/Beatmaps/Drawables/UpdateableBeatmapSetCover.cs
Salman Ahmed c7325f0f77 Add missing load delay
That was a bad one... `ModelBackedDrawable` has a default of 0ms load delay, while previously the wrapper created for beatmap set cover used default 500ms, this change is bringing the load delay back, to avoid firing hundreds of web requests just when doing a quick long scroll on beatmap listing.
2021-05-07 08:09:02 +03:00

61 lines
1.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
namespace osu.Game.Beatmaps.Drawables
{
public class UpdateableBeatmapSetCover : ModelBackedDrawable<BeatmapSetInfo>
{
private readonly BeatmapSetCoverType coverType;
public BeatmapSetInfo BeatmapSet
{
get => Model;
set => Model = value;
}
public new bool Masking
{
get => base.Masking;
set => base.Masking = value;
}
public UpdateableBeatmapSetCover(BeatmapSetCoverType coverType = BeatmapSetCoverType.Cover)
{
this.coverType = coverType;
InternalChild = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(0.2f),
};
}
protected override double LoadDelay => 500;
protected override double TransformDuration => 400;
protected override DelayedLoadWrapper CreateDelayedLoadWrapper(Func<Drawable> createContentFunc, double timeBeforeLoad)
=> new DelayedLoadUnloadWrapper(createContentFunc, timeBeforeLoad);
protected override Drawable CreateDrawable(BeatmapSetInfo model)
{
if (model == null)
return null;
return new BeatmapSetCover(model, coverType)
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
FillMode = FillMode.Fill,
};
}
}
}