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osu-lazer/osu.Game.Rulesets.Taiko
Dan Balasescu 2997fb3f4e
Merge pull request #9635 from peppy/perfect-mod-combo-objects-only
Make perfect mod ignore all non-combo-affecting hitobjects
2020-07-23 20:54:39 +09:00
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Audio Remove manual hitobject sample namespacing 2020-01-02 14:27:27 +09:00
Beatmaps Introduce legacy timing point fp errors 2020-07-13 17:06:00 +09:00
Difficulty Remove redundant parens 2020-07-16 14:30:17 +09:00
Edit Fix span piece being incorrect in some drag scenarios 2020-06-02 21:02:09 +09:00
Judgements Make perfect mod ignore all non-combo-affecting hitobjects 2020-07-21 17:04:45 +09:00
Mods Implement random mod for taiko 2020-03-23 12:09:30 +09:00
Objects Update naming 2020-06-23 21:27:01 +09:00
Properties Merge remote-tracking branch 'upstream/master' into android 2019-01-29 18:13:43 -06:00
Replays Update naming 2020-07-22 19:53:45 +09:00
Resources Add a few tests 2020-07-16 01:35:38 +09:00
Scoring Also adjust taiko 2020-07-16 14:13:46 +09:00
Skinning Fix taiko drumroll bodies behaving badly with edge alphas 2020-07-17 16:55:01 +09:00
UI Improve quality of taiko hit target 2020-06-29 14:42:20 +09:00
osu.Game.Rulesets.Taiko.csproj Update .Net Standard projects to 2.1 2019-11-18 18:35:58 +08:00
TaikoInputManager.cs Fix remaining issues 2019-02-28 13:31:40 +09:00
TaikoRuleset.cs Add dynamic compilation exclusion rules for ruleset types 2020-07-10 14:49:44 +09:00
TaikoSkinComponent.cs Update naming 2019-08-30 15:13:29 +09:00
TaikoSkinComponents.cs Rename enum members (no idea what a TaikoDon is) 2020-05-14 10:02:47 +09:00