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osu-lazer/osu.Game/Screens/Play/Break/BreakArrows.cs
Dean Herbert c6c55c40ed Rewrite BreakOverlay
No longer relies on Schedule calls (could not be rewound).
Also no longer sucks.
2018-03-04 00:51:24 +09:00

101 lines
4.2 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Containers;
using OpenTK;
namespace osu.Game.Screens.Play.Break
{
public class BreakArrows : CompositeDrawable
{
private const int glow_icon_size = 60;
private const int glow_icon_blur_sigma = 10;
private const float glow_icon_final_offset = 0.22f;
private const float glow_icon_offscreen_offset = 0.6f;
private const int blurred_icon_blur_sigma = 20;
private const int blurred_icon_size = 130;
private const float blurred_icon_final_offset = 0.35f;
private const float blurred_icon_offscreen_offset = 0.7f;
private readonly GlowIcon leftGlowIcon;
private readonly GlowIcon rightGlowIcon;
private readonly BlurredIcon leftBlurredIcon;
private readonly BlurredIcon rightBlurredIcon;
public BreakArrows()
{
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
leftGlowIcon = new GlowIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.CentreRight,
X = -glow_icon_offscreen_offset,
Icon = Graphics.FontAwesome.fa_chevron_right,
BlurSigma = new Vector2(glow_icon_blur_sigma),
Size = new Vector2(glow_icon_size),
},
rightGlowIcon = new GlowIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.CentreLeft,
X = glow_icon_offscreen_offset,
Icon = Graphics.FontAwesome.fa_chevron_left,
BlurSigma = new Vector2(glow_icon_blur_sigma),
Size = new Vector2(glow_icon_size),
},
new ParallaxContainer
{
ParallaxAmount = -0.02f,
Children = new Drawable[]
{
leftBlurredIcon = new BlurredIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.CentreRight,
Alpha = 0.7f,
X = -blurred_icon_offscreen_offset,
Icon = Graphics.FontAwesome.fa_chevron_right,
BlurSigma = new Vector2(blurred_icon_blur_sigma),
Size = new Vector2(blurred_icon_size),
},
rightBlurredIcon = new BlurredIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.CentreLeft,
Alpha = 0.7f,
X = blurred_icon_offscreen_offset,
Icon = Graphics.FontAwesome.fa_chevron_left,
BlurSigma = new Vector2(blurred_icon_blur_sigma),
Size = new Vector2(blurred_icon_size),
},
}
}
};
}
public void Show(double duration)
{
leftGlowIcon.MoveToX(-glow_icon_final_offset, duration, Easing.OutQuint);
rightGlowIcon.MoveToX(glow_icon_final_offset, duration, Easing.OutQuint);
leftBlurredIcon.MoveToX(-blurred_icon_final_offset, duration, Easing.OutQuint);
rightBlurredIcon.MoveToX(blurred_icon_final_offset, duration, Easing.OutQuint);
}
public void Hide(double duration)
{
leftGlowIcon.MoveToX(-glow_icon_offscreen_offset, duration, Easing.OutQuint);
rightGlowIcon.MoveToX(glow_icon_offscreen_offset, duration, Easing.OutQuint);
leftBlurredIcon.MoveToX(-blurred_icon_offscreen_offset, duration, Easing.OutQuint);
rightBlurredIcon.MoveToX(blurred_icon_offscreen_offset, duration, Easing.OutQuint);
}
}
}