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52 lines
1.7 KiB
C#
52 lines
1.7 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Tests.Visual;
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using OpenTK;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public class TestCaseHitCircle : OsuTestCase
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{
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private readonly Container content;
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protected override Container<Drawable> Content => content;
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public TestCaseHitCircle()
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{
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base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
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AddStep("Single", addHitCircle);
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AddStep("Stream", addStream);
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}
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private void addHitCircle()
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{
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var circle = new HitCircle { StartTime = Time.Current + 1000 };
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circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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Add(new DrawableHitCircle(circle) { Anchor = Anchor.Centre });
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}
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private void addStream()
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{
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Vector2 pos = Vector2.Zero;
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for (int i = 1000; i <= 2000; i += 100)
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{
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var circle = new HitCircle { StartTime = Time.Current + i, Position = pos };
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circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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Add(new DrawableHitCircle(circle) { Anchor = Anchor.Centre, Depth = i});
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pos += new Vector2(10);
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}
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}
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}
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}
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