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46 lines
1.4 KiB
C#
46 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Timing;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Screens.Edit;
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namespace osu.Game.Tests.Visual
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{
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public abstract class SelectionBlueprintTestScene : OsuManualInputManagerTestScene
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{
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[Cached]
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private readonly EditorClock editorClock = new EditorClock();
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protected override Container<Drawable> Content => content;
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private readonly Container content;
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protected SelectionBlueprintTestScene()
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{
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base.Content.AddRange(new Drawable[]
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{
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editorClock,
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content = new Container
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{
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Clock = new FramedClock(new StopwatchClock()),
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RelativeSizeAxes = Axes.Both
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}
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});
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}
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protected void AddBlueprint(HitObjectSelectionBlueprint blueprint, DrawableHitObject? drawableObject = null)
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{
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Add(blueprint.With(d =>
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{
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d.DrawableObject = drawableObject;
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d.Depth = float.MinValue;
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d.Select();
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}));
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}
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}
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}
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