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osu-lazer/osu.Game.Modes.Mania/Objects/ManiaConverter.cs
2017-02-09 07:28:40 +01:00

49 lines
1.3 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Game.Modes.Objects;
using osu.Game.Modes.Osu.Objects;
using osu.Game.Beatmaps;
namespace osu.Game.Modes.Mania.Objects
{
class ManiaConverter : HitObjectConverter<ManiaBaseHit>
{
private readonly int columns;
public ManiaConverter(int columns)
{
this.columns = columns;
}
public override List<ManiaBaseHit> Convert(Beatmap beatmap)
{
List<ManiaBaseHit> output = new List<ManiaBaseHit>();
foreach (HitObject i in beatmap.HitObjects)
{
ManiaBaseHit h = i as ManiaBaseHit;
if (h == null)
{
OsuHitObject o = i as OsuHitObject;
if (o == null) throw new HitObjectConvertException(@"Mania", i);
h = new Note
{
StartTime = o.StartTime,
Column = (int)Math.Round(o.Position.X / 512 * columns)
};
}
output.Add(h);
}
return output;
}
}
}