mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 06:57:39 +08:00
147 lines
4.1 KiB
C#
147 lines
4.1 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using System;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Sprites;
|
|
using osu.Framework.Graphics.Textures;
|
|
using osu.Framework.Input;
|
|
using OpenTK;
|
|
using OpenTK.Input;
|
|
|
|
namespace osu.Game.Rulesets.Catch.UI
|
|
{
|
|
public class CatcherArea : Container
|
|
{
|
|
public override bool HandleInput => true;
|
|
|
|
private Sprite catcher;
|
|
|
|
private Drawable createAdditiveFrame() => new Sprite
|
|
{
|
|
RelativePositionAxes = Axes.Both,
|
|
Anchor = Anchor.TopLeft,
|
|
Origin = Anchor.TopCentre,
|
|
RelativeSizeAxes = Axes.Both,
|
|
FillMode = FillMode.Fit,
|
|
|
|
Texture = catcher.Texture,
|
|
BlendingMode = BlendingMode.Additive,
|
|
Position = catcher.Position,
|
|
Scale = catcher.Scale,
|
|
};
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(TextureStore textures)
|
|
{
|
|
Children = new Drawable[]
|
|
{
|
|
catcher = new Sprite
|
|
{
|
|
RelativePositionAxes = Axes.Both,
|
|
Anchor = Anchor.TopLeft,
|
|
Origin = Anchor.TopCentre,
|
|
RelativeSizeAxes = Axes.Both,
|
|
FillMode = FillMode.Fit,
|
|
|
|
X = 0.5f,
|
|
Texture = textures.Get(@"Play/Catch/fruit-catcher-idle"),
|
|
},
|
|
};
|
|
}
|
|
|
|
private bool leftPressed;
|
|
private bool rightPressed;
|
|
|
|
private int currentDirection;
|
|
|
|
private bool dashing;
|
|
|
|
protected bool Dashing
|
|
{
|
|
get
|
|
{
|
|
return dashing;
|
|
}
|
|
set
|
|
{
|
|
if (value == dashing) return;
|
|
|
|
dashing = value;
|
|
|
|
if (dashing)
|
|
Schedule(addAdditiveSprite);
|
|
}
|
|
}
|
|
|
|
private void addAdditiveSprite()
|
|
{
|
|
if (!dashing) return;
|
|
|
|
var additive = createAdditiveFrame();
|
|
|
|
Add(additive);
|
|
|
|
additive.FadeTo(0.4f).FadeOut(800, Easing.OutQuint).Expire();
|
|
|
|
Scheduler.AddDelayed(addAdditiveSprite, 50);
|
|
}
|
|
|
|
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
|
{
|
|
if (args.Repeat) return true;
|
|
|
|
switch (args.Key)
|
|
{
|
|
case Key.Left:
|
|
currentDirection = -1;
|
|
leftPressed = true;
|
|
return true;
|
|
case Key.Right:
|
|
currentDirection = 1;
|
|
rightPressed = true;
|
|
return true;
|
|
case Key.ShiftLeft:
|
|
Dashing = true;
|
|
return true;
|
|
}
|
|
|
|
return base.OnKeyDown(state, args);
|
|
}
|
|
|
|
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
|
|
{
|
|
switch (args.Key)
|
|
{
|
|
case Key.Left:
|
|
currentDirection = rightPressed ? 1 : 0;
|
|
leftPressed = false;
|
|
return true;
|
|
case Key.Right:
|
|
currentDirection = leftPressed ? -1 : 0;
|
|
rightPressed = false;
|
|
return true;
|
|
case Key.ShiftLeft:
|
|
Dashing = false;
|
|
return true;
|
|
}
|
|
|
|
return base.OnKeyUp(state, args);
|
|
}
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
|
|
if (currentDirection == 0) return;
|
|
|
|
float speed = Dashing ? 1.5f : 1;
|
|
|
|
catcher.Scale = new Vector2(Math.Sign(currentDirection), 1);
|
|
catcher.X = (float)MathHelper.Clamp(catcher.X + currentDirection * Clock.ElapsedFrameTime / 1800 * speed, 0, 1);
|
|
}
|
|
}
|
|
}
|