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osu-lazer/osu.Game/Screens/OnlinePlay/Components/SelectionPollingComponent.cs

61 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Online.Rooms;
namespace osu.Game.Screens.OnlinePlay.Components
{
/// <summary>
/// A <see cref="RoomPollingComponent"/> that polls for the currently-selected room.
/// </summary>
public class SelectionPollingComponent : RoomPollingComponent
{
[Resolved]
private Bindable<Room> selectedRoom { get; set; }
[Resolved]
private IRoomManager roomManager { get; set; }
[BackgroundDependencyLoader]
private void load()
{
selectedRoom.BindValueChanged(_ =>
{
if (IsLoaded)
PollImmediately();
});
}
private GetRoomRequest pollReq;
protected override Task Poll()
{
if (!API.IsLoggedIn)
return base.Poll();
if (selectedRoom.Value?.RoomID.Value == null)
return base.Poll();
var tcs = new TaskCompletionSource<bool>();
pollReq?.Cancel();
pollReq = new GetRoomRequest(selectedRoom.Value.RoomID.Value.Value);
pollReq.Success += result =>
{
RoomManager.AddOrUpdateRoom(result);
tcs.SetResult(true);
};
pollReq.Failure += _ => tcs.SetResult(false);
API.Queue(pollReq);
return tcs.Task;
}
}
}