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123 lines
4.9 KiB
C#
123 lines
4.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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namespace osu.Game.Skinning
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{
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/// <summary>
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/// A container which holds many skinnable components, with functionality to add, remove and reload layouts.
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/// Used to allow user customisation of skin layouts.
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/// </summary>
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/// <remarks>
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/// This is currently used as a means of serialising skin layouts to files.
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/// Currently, one json file in a skin will represent one <see cref="SkinComponentsContainer"/>, containing
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/// the output of <see cref="ISerialisableDrawableContainer.CreateSerialisedInfo"/>.
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/// </remarks>
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public partial class SkinComponentsContainer : SkinReloadableDrawable, ISerialisableDrawableContainer
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{
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private Container? content;
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/// <summary>
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/// The lookup criteria which will be used to retrieve components from the active skin.
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/// </summary>
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public SkinComponentsContainerLookup Lookup { get; }
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public IBindableList<ISerialisableDrawable> Components => components;
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private readonly BindableList<ISerialisableDrawable> components = new BindableList<ISerialisableDrawable>();
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public override bool IsPresent => base.IsPresent || Scheduler.HasPendingTasks; // ensure that components are loaded even if the target container is hidden (ie. due to user toggle).
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public bool ComponentsLoaded { get; private set; }
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private CancellationTokenSource? cancellationSource;
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public SkinComponentsContainer(SkinComponentsContainerLookup lookup)
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{
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Lookup = lookup;
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}
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public void Reload(SerialisedDrawableInfo[] skinnableInfo)
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{
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var drawables = new List<Drawable>();
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foreach (var i in skinnableInfo)
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drawables.Add(i.CreateInstance());
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Reload(new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = drawables,
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});
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}
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public void Reload() => Reload(CurrentSkin.GetDrawableComponent(Lookup) as Container);
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public void Reload(Container? componentsContainer)
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{
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ClearInternal();
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components.Clear();
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ComponentsLoaded = false;
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content = componentsContainer ?? new Container
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{
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RelativeSizeAxes = Axes.Both
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};
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cancellationSource?.Cancel();
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cancellationSource = null;
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LoadComponentAsync(content, wrapper =>
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{
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AddInternal(wrapper);
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components.AddRange(wrapper.Children.OfType<ISerialisableDrawable>());
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ComponentsLoaded = true;
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}, (cancellationSource = new CancellationTokenSource()).Token);
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}
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/// <inheritdoc cref="ISerialisableDrawableContainer"/>
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/// <exception cref="NotSupportedException">Thrown when attempting to add an element to a target which is not supported by the current skin.</exception>
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/// <exception cref="ArgumentException">Thrown if the provided instance is not a <see cref="Drawable"/>.</exception>
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public void Add(ISerialisableDrawable component)
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{
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if (content == null)
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throw new NotSupportedException("Attempting to add a new component to a target container which is not supported by the current skin.");
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if (!(component is Drawable drawable))
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throw new ArgumentException($"Provided argument must be of type {nameof(Drawable)}.", nameof(component));
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content.Add(drawable);
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components.Add(component);
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}
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/// <inheritdoc cref="ISerialisableDrawableContainer"/>
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/// <exception cref="NotSupportedException">Thrown when attempting to add an element to a target which is not supported by the current skin.</exception>
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/// <exception cref="ArgumentException">Thrown if the provided instance is not a <see cref="Drawable"/>.</exception>
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public void Remove(ISerialisableDrawable component, bool disposeImmediately)
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{
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if (content == null)
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throw new NotSupportedException("Attempting to remove a new component from a target container which is not supported by the current skin.");
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if (!(component is Drawable drawable))
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throw new ArgumentException($"Provided argument must be of type {nameof(Drawable)}.", nameof(component));
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content.Remove(drawable, disposeImmediately);
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components.Remove(component);
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}
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protected override void SkinChanged(ISkinSource skin)
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{
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base.SkinChanged(skin);
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Reload();
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}
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}
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}
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