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de8c4e6d56
We are going to allow multiple instances of the same beatmap info hash as they could be in different beatmap sets.
54 lines
1.6 KiB
C#
54 lines
1.6 KiB
C#
using Microsoft.EntityFrameworkCore.Migrations;
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using System;
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using System.Collections.Generic;
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namespace osu.Game.Migrations
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{
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public partial class RemoveUniqueHashConstraints : Migration
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{
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protected override void Up(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.DropIndex(
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name: "IX_BeatmapInfo_Hash",
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table: "BeatmapInfo");
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migrationBuilder.DropIndex(
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name: "IX_BeatmapInfo_MD5Hash",
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table: "BeatmapInfo");
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migrationBuilder.CreateIndex(
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name: "IX_BeatmapInfo_Hash",
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table: "BeatmapInfo",
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column: "Hash");
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migrationBuilder.CreateIndex(
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name: "IX_BeatmapInfo_MD5Hash",
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table: "BeatmapInfo",
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column: "MD5Hash");
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}
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protected override void Down(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.DropIndex(
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name: "IX_BeatmapInfo_Hash",
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table: "BeatmapInfo");
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migrationBuilder.DropIndex(
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name: "IX_BeatmapInfo_MD5Hash",
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table: "BeatmapInfo");
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migrationBuilder.CreateIndex(
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name: "IX_BeatmapInfo_Hash",
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table: "BeatmapInfo",
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column: "Hash",
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unique: true);
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migrationBuilder.CreateIndex(
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name: "IX_BeatmapInfo_MD5Hash",
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table: "BeatmapInfo",
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column: "MD5Hash",
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unique: true);
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}
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}
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}
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