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osu-lazer/osu.Game/Screens/Multi/RealtimeMultiplayer/RealtimeRoomComposite.cs

39 lines
1015 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Game.Online.RealtimeMultiplayer;
namespace osu.Game.Screens.Multi.RealtimeMultiplayer
{
public abstract class RealtimeRoomComposite : MultiplayerComposite
{
[CanBeNull]
protected MultiplayerRoom Room => Client.Room;
[Resolved]
protected StatefulMultiplayerClient Client { get; private set; }
protected override void LoadComplete()
{
base.LoadComplete();
Client.RoomChanged += OnRoomChanged;
OnRoomChanged();
}
protected virtual void OnRoomChanged()
{
}
protected override void Dispose(bool isDisposing)
{
if (Client != null)
Client.RoomChanged -= OnRoomChanged;
base.Dispose(isDisposing);
}
}
}