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osu-lazer/osu.Game/Online/RealtimeMultiplayer/MultiplayerRoomUser.cs

45 lines
1.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System;
using Newtonsoft.Json;
using osu.Game.Users;
namespace osu.Game.Online.RealtimeMultiplayer
{
[Serializable]
public class MultiplayerRoomUser : IEquatable<MultiplayerRoomUser>
{
public readonly int UserID;
public MultiplayerUserState State { get; set; } = MultiplayerUserState.Idle;
public User? User { get; set; }
[JsonConstructor]
public MultiplayerRoomUser(in int userId)
{
UserID = userId;
}
public bool Equals(MultiplayerRoomUser other)
{
if (ReferenceEquals(this, other)) return true;
return UserID == other.UserID;
}
public override bool Equals(object obj)
{
if (ReferenceEquals(this, obj)) return true;
if (obj.GetType() != GetType()) return false;
return Equals((MultiplayerRoomUser)obj);
}
public override int GetHashCode() => UserID.GetHashCode();
}
}