mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 11:22:57 +08:00
593 lines
21 KiB
C#
593 lines
21 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using System;
|
|
using System.Linq;
|
|
using OpenTK;
|
|
using OpenTK.Input;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Audio;
|
|
using osu.Framework.Audio.Sample;
|
|
using osu.Framework.Audio.Track;
|
|
using osu.Framework.Configuration;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Logging;
|
|
using osu.Framework.Input.Events;
|
|
using osu.Framework.Screens;
|
|
using osu.Framework.Threading;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Graphics;
|
|
using osu.Game.Graphics.Containers;
|
|
using osu.Game.Input.Bindings;
|
|
using osu.Game.Overlays;
|
|
using osu.Game.Rulesets;
|
|
using osu.Game.Rulesets.Mods;
|
|
using osu.Game.Screens.Backgrounds;
|
|
using osu.Game.Screens.Edit;
|
|
using osu.Game.Screens.Menu;
|
|
using osu.Game.Screens.Select.Options;
|
|
|
|
namespace osu.Game.Screens.Select
|
|
{
|
|
public abstract class SongSelect : OsuScreen
|
|
{
|
|
private static readonly Vector2 wedged_container_size = new Vector2(0.5f, 245);
|
|
private static readonly Vector2 background_blur = new Vector2(20);
|
|
private const float left_area_padding = 20;
|
|
|
|
public readonly FilterControl FilterControl;
|
|
|
|
protected virtual bool ShowFooter => true;
|
|
|
|
/// <summary>
|
|
/// Can be null if <see cref="ShowFooter"/> is false.
|
|
/// </summary>
|
|
protected readonly BeatmapOptionsOverlay BeatmapOptions;
|
|
|
|
/// <summary>
|
|
/// Can be null if <see cref="ShowFooter"/> is false.
|
|
/// </summary>
|
|
protected readonly Footer Footer;
|
|
|
|
/// <summary>
|
|
/// Contains any panel which is triggered by a footer button.
|
|
/// Helps keep them located beneath the footer itself.
|
|
/// </summary>
|
|
protected readonly Container FooterPanels;
|
|
|
|
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap();
|
|
|
|
protected Container LeftContent;
|
|
|
|
protected readonly BeatmapCarousel Carousel;
|
|
private readonly BeatmapInfoWedge beatmapInfoWedge;
|
|
private DialogOverlay dialogOverlay;
|
|
private BeatmapManager beatmaps;
|
|
|
|
private SampleChannel sampleChangeDifficulty;
|
|
private SampleChannel sampleChangeBeatmap;
|
|
|
|
protected new readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
|
|
|
|
private DependencyContainer dependencies;
|
|
|
|
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
|
{
|
|
dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
|
dependencies.CacheAs(this);
|
|
dependencies.CacheAs(Ruleset);
|
|
dependencies.CacheAs<IBindable<RulesetInfo>>(Ruleset);
|
|
|
|
return dependencies;
|
|
}
|
|
|
|
protected SongSelect()
|
|
{
|
|
const float carousel_width = 640;
|
|
const float filter_height = 100;
|
|
|
|
AddRange(new Drawable[]
|
|
{
|
|
new ParallaxContainer
|
|
{
|
|
Padding = new MarginPadding { Top = filter_height },
|
|
ParallaxAmount = 0.005f,
|
|
RelativeSizeAxes = Axes.Both,
|
|
Children = new[]
|
|
{
|
|
new WedgeBackground
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Padding = new MarginPadding { Right = carousel_width * 0.76f },
|
|
}
|
|
}
|
|
},
|
|
LeftContent = new Container
|
|
{
|
|
Origin = Anchor.BottomLeft,
|
|
Anchor = Anchor.BottomLeft,
|
|
RelativeSizeAxes = Axes.Both,
|
|
Size = new Vector2(wedged_container_size.X, 1),
|
|
Padding = new MarginPadding
|
|
{
|
|
Bottom = 50,
|
|
Top = wedged_container_size.Y + left_area_padding,
|
|
Left = left_area_padding,
|
|
Right = left_area_padding * 2,
|
|
}
|
|
},
|
|
new Container
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Masking = true,
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
Width = 2, //avoid horizontal masking so the panels don't clip when screen stack is pushed.
|
|
Child = new Container
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
Width = 0.5f,
|
|
Children = new Drawable[]
|
|
{
|
|
Carousel = new BeatmapCarousel
|
|
{
|
|
Masking = false,
|
|
RelativeSizeAxes = Axes.Y,
|
|
Size = new Vector2(carousel_width, 1),
|
|
Anchor = Anchor.CentreRight,
|
|
Origin = Anchor.CentreRight,
|
|
SelectionChanged = updateSelectedBeatmap,
|
|
BeatmapSetsChanged = carouselBeatmapsLoaded,
|
|
},
|
|
FilterControl = new FilterControl
|
|
{
|
|
RelativeSizeAxes = Axes.X,
|
|
Height = filter_height,
|
|
FilterChanged = c => Carousel.Filter(c),
|
|
Background = { Width = 2 },
|
|
Exit = () =>
|
|
{
|
|
if (IsCurrentScreen)
|
|
Exit();
|
|
},
|
|
},
|
|
}
|
|
},
|
|
},
|
|
beatmapInfoWedge = new BeatmapInfoWedge
|
|
{
|
|
Size = wedged_container_size,
|
|
RelativeSizeAxes = Axes.X,
|
|
Margin = new MarginPadding
|
|
{
|
|
Top = left_area_padding,
|
|
Right = left_area_padding,
|
|
},
|
|
},
|
|
new ResetScrollContainer(() => Carousel.ScrollToSelected())
|
|
{
|
|
RelativeSizeAxes = Axes.Y,
|
|
Width = 250,
|
|
}
|
|
});
|
|
|
|
if (ShowFooter)
|
|
{
|
|
Add(FooterPanels = new Container
|
|
{
|
|
Anchor = Anchor.BottomLeft,
|
|
Origin = Anchor.BottomLeft,
|
|
RelativeSizeAxes = Axes.X,
|
|
AutoSizeAxes = Axes.Y,
|
|
Margin = new MarginPadding
|
|
{
|
|
Bottom = Footer.HEIGHT,
|
|
},
|
|
});
|
|
Add(Footer = new Footer
|
|
{
|
|
OnBack = Exit,
|
|
});
|
|
|
|
FooterPanels.Add(BeatmapOptions = new BeatmapOptionsOverlay());
|
|
}
|
|
}
|
|
|
|
[BackgroundDependencyLoader(true)]
|
|
private void load(BeatmapManager beatmaps, AudioManager audio, DialogOverlay dialog, OsuColour colours)
|
|
{
|
|
if (Footer != null)
|
|
{
|
|
Footer.AddButton(@"random", colours.Green, triggerRandom, Key.F2);
|
|
Footer.AddButton(@"options", colours.Blue, BeatmapOptions, Key.F3);
|
|
|
|
BeatmapOptions.AddButton(@"Delete", @"all difficulties", FontAwesome.fa_trash, colours.Pink, () => delete(Beatmap.Value.BeatmapSetInfo), Key.Number4, float.MaxValue);
|
|
}
|
|
|
|
if (this.beatmaps == null)
|
|
this.beatmaps = beatmaps;
|
|
|
|
this.beatmaps.ItemAdded += onBeatmapSetAdded;
|
|
this.beatmaps.ItemRemoved += onBeatmapSetRemoved;
|
|
this.beatmaps.BeatmapHidden += onBeatmapHidden;
|
|
this.beatmaps.BeatmapRestored += onBeatmapRestored;
|
|
|
|
dialogOverlay = dialog;
|
|
|
|
sampleChangeDifficulty = audio.Sample.Get(@"SongSelect/select-difficulty");
|
|
sampleChangeBeatmap = audio.Sample.Get(@"SongSelect/select-expand");
|
|
|
|
Carousel.LoadBeatmapSetsFromManager(this.beatmaps);
|
|
}
|
|
|
|
public void Edit(BeatmapInfo beatmap = null)
|
|
{
|
|
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap ?? beatmapNoDebounce);
|
|
Push(new Editor());
|
|
}
|
|
|
|
/// <summary>
|
|
/// Call to make a selection and perform the default action for this SongSelect.
|
|
/// </summary>
|
|
/// <param name="beatmap">An optional beatmap to override the current carousel selection.</param>
|
|
/// <param name="performStartAction">Whether to trigger <see cref="OnStart"/>.</param>
|
|
public void FinaliseSelection(BeatmapInfo beatmap = null, bool performStartAction = true)
|
|
{
|
|
// avoid attempting to continue before a selection has been obtained.
|
|
// this could happen via a user interaction while the carousel is still in a loading state.
|
|
if (Carousel.SelectedBeatmap == null) return;
|
|
|
|
// if we have a pending filter operation, we want to run it now.
|
|
// it could change selection (ie. if the ruleset has been changed).
|
|
Carousel.FlushPendingFilterOperations();
|
|
|
|
if (beatmap != null)
|
|
Carousel.SelectBeatmap(beatmap);
|
|
|
|
if (selectionChangedDebounce?.Completed == false)
|
|
{
|
|
selectionChangedDebounce.RunTask();
|
|
selectionChangedDebounce.Cancel(); // cancel the already scheduled task.
|
|
selectionChangedDebounce = null;
|
|
}
|
|
|
|
if (performStartAction)
|
|
OnStart();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when a selection is made.
|
|
/// </summary>
|
|
/// <returns>If a resultant action occurred that takes the user away from SongSelect.</returns>
|
|
protected abstract bool OnStart();
|
|
|
|
private ScheduledDelegate selectionChangedDebounce;
|
|
|
|
private void workingBeatmapChanged(WorkingBeatmap beatmap)
|
|
{
|
|
if (beatmap is DummyWorkingBeatmap) return;
|
|
|
|
if (IsCurrentScreen && !Carousel.SelectBeatmap(beatmap?.BeatmapInfo, false))
|
|
// If selecting new beatmap without bypassing filters failed, there's possibly a ruleset mismatch
|
|
if (beatmap?.BeatmapInfo?.Ruleset != null && beatmap.BeatmapInfo.Ruleset != Ruleset.Value)
|
|
{
|
|
base.Ruleset.Value = beatmap.BeatmapInfo.Ruleset;
|
|
Carousel.SelectBeatmap(beatmap.BeatmapInfo);
|
|
}
|
|
}
|
|
|
|
// We need to keep track of the last selected beatmap ignoring debounce to play the correct selection sounds.
|
|
private BeatmapInfo beatmapNoDebounce;
|
|
private RulesetInfo rulesetNoDebounce;
|
|
|
|
private void updateSelectedBeatmap(BeatmapInfo beatmap)
|
|
{
|
|
if (beatmap?.Equals(beatmapNoDebounce) == true)
|
|
return;
|
|
|
|
beatmapNoDebounce = beatmap;
|
|
performUpdateSelected();
|
|
}
|
|
|
|
private void updateSelectedRuleset(RulesetInfo ruleset)
|
|
{
|
|
if (ruleset?.Equals(rulesetNoDebounce) == true)
|
|
return;
|
|
|
|
rulesetNoDebounce = ruleset;
|
|
performUpdateSelected();
|
|
}
|
|
|
|
/// <summary>
|
|
/// selection has been changed as the result of a user interaction.
|
|
/// </summary>
|
|
private void performUpdateSelected()
|
|
{
|
|
var beatmap = beatmapNoDebounce;
|
|
var ruleset = rulesetNoDebounce;
|
|
|
|
void run()
|
|
{
|
|
Logger.Log($"updating selection with beatmap:{beatmap?.ID.ToString() ?? "null"} ruleset:{ruleset?.ID.ToString() ?? "null"}");
|
|
|
|
bool preview = false;
|
|
|
|
if (ruleset?.Equals(Ruleset.Value) == false)
|
|
{
|
|
Logger.Log($"ruleset changed from \"{Ruleset.Value}\" to \"{ruleset}\"");
|
|
|
|
Beatmap.Value.Mods.Value = Enumerable.Empty<Mod>();
|
|
Ruleset.Value = ruleset;
|
|
|
|
// force a filter before attempting to change the beatmap.
|
|
// we may still be in the wrong ruleset as there is a debounce delay on ruleset changes.
|
|
Carousel.Filter(null, false);
|
|
|
|
// Filtering only completes after the carousel runs Update.
|
|
// If we also have a pending beatmap change we should delay it one frame.
|
|
selectionChangedDebounce = Schedule(run);
|
|
return;
|
|
}
|
|
|
|
// We may be arriving here due to another component changing the bindable Beatmap.
|
|
// In these cases, the other component has already loaded the beatmap, so we don't need to do so again.
|
|
if (!Equals(beatmap, Beatmap.Value.BeatmapInfo))
|
|
{
|
|
Logger.Log($"beatmap changed from \"{Beatmap.Value.BeatmapInfo}\" to \"{beatmap}\"");
|
|
|
|
preview = beatmap?.BeatmapSetInfoID != Beatmap.Value?.BeatmapInfo.BeatmapSetInfoID;
|
|
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, Beatmap.Value);
|
|
|
|
if (beatmap != null)
|
|
{
|
|
if (beatmap.BeatmapSetInfoID == beatmapNoDebounce?.BeatmapSetInfoID)
|
|
sampleChangeDifficulty.Play();
|
|
else
|
|
sampleChangeBeatmap.Play();
|
|
}
|
|
}
|
|
|
|
if (IsCurrentScreen) ensurePlayingSelected(preview);
|
|
UpdateBeatmap(Beatmap.Value);
|
|
}
|
|
|
|
selectionChangedDebounce?.Cancel();
|
|
|
|
if (beatmap == null)
|
|
run();
|
|
else
|
|
selectionChangedDebounce = Scheduler.AddDelayed(run, 200);
|
|
}
|
|
|
|
private void triggerRandom()
|
|
{
|
|
if (GetContainingInputManager().CurrentState.Keyboard.ShiftPressed)
|
|
Carousel.SelectPreviousRandom();
|
|
else
|
|
Carousel.SelectNextRandom();
|
|
}
|
|
|
|
protected override void OnEntering(Screen last)
|
|
{
|
|
base.OnEntering(last);
|
|
|
|
Content.FadeInFromZero(250);
|
|
FilterControl.Activate();
|
|
}
|
|
|
|
private const double logo_transition = 250;
|
|
|
|
protected override void LogoArriving(OsuLogo logo, bool resuming)
|
|
{
|
|
base.LogoArriving(logo, resuming);
|
|
|
|
logo.RelativePositionAxes = Axes.Both;
|
|
Vector2 position = new Vector2(0.95f, 0.96f);
|
|
|
|
if (logo.Alpha > 0.8f)
|
|
{
|
|
logo.MoveTo(position, 500, Easing.OutQuint);
|
|
}
|
|
else
|
|
{
|
|
logo.Hide();
|
|
logo.ScaleTo(0.2f);
|
|
logo.MoveTo(position);
|
|
}
|
|
|
|
logo.FadeIn(logo_transition, Easing.OutQuint);
|
|
logo.ScaleTo(0.4f, logo_transition, Easing.OutQuint);
|
|
|
|
logo.Action = () =>
|
|
{
|
|
FinaliseSelection();
|
|
return false;
|
|
};
|
|
}
|
|
|
|
protected override void LogoExiting(OsuLogo logo)
|
|
{
|
|
base.LogoExiting(logo);
|
|
logo.ScaleTo(0.2f, logo_transition / 2, Easing.Out);
|
|
logo.FadeOut(logo_transition / 2, Easing.Out);
|
|
}
|
|
|
|
protected override void OnResuming(Screen last)
|
|
{
|
|
if (Beatmap != null && !Beatmap.Value.BeatmapSetInfo.DeletePending)
|
|
{
|
|
UpdateBeatmap(Beatmap.Value);
|
|
ensurePlayingSelected();
|
|
}
|
|
|
|
base.OnResuming(last);
|
|
|
|
Content.FadeIn(250);
|
|
|
|
Content.ScaleTo(1, 250, Easing.OutSine);
|
|
|
|
FilterControl.Activate();
|
|
}
|
|
|
|
protected override void OnSuspending(Screen next)
|
|
{
|
|
Content.ScaleTo(1.1f, 250, Easing.InSine);
|
|
|
|
Content.FadeOut(250);
|
|
|
|
FilterControl.Deactivate();
|
|
base.OnSuspending(next);
|
|
}
|
|
|
|
protected override bool OnExiting(Screen next)
|
|
{
|
|
FinaliseSelection(performStartAction: false);
|
|
|
|
beatmapInfoWedge.State = Visibility.Hidden;
|
|
|
|
Content.FadeOut(100);
|
|
|
|
FilterControl.Deactivate();
|
|
|
|
return base.OnExiting(next);
|
|
}
|
|
|
|
protected override void Dispose(bool isDisposing)
|
|
{
|
|
base.Dispose(isDisposing);
|
|
|
|
Ruleset.UnbindAll();
|
|
|
|
if (beatmaps != null)
|
|
{
|
|
beatmaps.ItemAdded -= onBeatmapSetAdded;
|
|
beatmaps.ItemRemoved -= onBeatmapSetRemoved;
|
|
beatmaps.BeatmapHidden -= onBeatmapHidden;
|
|
beatmaps.BeatmapRestored -= onBeatmapRestored;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Allow components in SongSelect to update their loaded beatmap details.
|
|
/// This is a debounced call (unlike directly binding to WorkingBeatmap.ValueChanged).
|
|
/// </summary>
|
|
/// <param name="beatmap">The working beatmap.</param>
|
|
protected virtual void UpdateBeatmap(WorkingBeatmap beatmap)
|
|
{
|
|
Logger.Log($"working beatmap updated to {beatmap}");
|
|
|
|
if (Background is BackgroundScreenBeatmap backgroundModeBeatmap)
|
|
{
|
|
backgroundModeBeatmap.Beatmap = beatmap;
|
|
backgroundModeBeatmap.BlurTo(background_blur, 750, Easing.OutQuint);
|
|
backgroundModeBeatmap.FadeTo(1, 250);
|
|
}
|
|
|
|
beatmapInfoWedge.Beatmap = beatmap;
|
|
}
|
|
|
|
private void ensurePlayingSelected(bool preview = false)
|
|
{
|
|
Track track = Beatmap.Value.Track;
|
|
|
|
if (!track.IsRunning)
|
|
{
|
|
// Ensure the track is added to the TrackManager, since it is removed after the player finishes the map.
|
|
// Using AddItemToList rather than AddItem so that it doesn't attempt to register adjustment dependencies more than once.
|
|
Game.Audio.Track.AddItemToList(track);
|
|
if (preview) track.Seek(Beatmap.Value.Metadata.PreviewTime);
|
|
track.Start();
|
|
}
|
|
}
|
|
|
|
private void onBeatmapSetAdded(BeatmapSetInfo s) => Carousel.UpdateBeatmapSet(s);
|
|
private void onBeatmapSetRemoved(BeatmapSetInfo s) => Carousel.RemoveBeatmapSet(s);
|
|
private void onBeatmapRestored(BeatmapInfo b) => Carousel.UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID));
|
|
private void onBeatmapHidden(BeatmapInfo b) => Carousel.UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID));
|
|
|
|
private void carouselBeatmapsLoaded()
|
|
{
|
|
if (rulesetNoDebounce == null)
|
|
{
|
|
// manual binding to parent ruleset to allow for delayed load in the incoming direction.
|
|
rulesetNoDebounce = Ruleset.Value = base.Ruleset.Value;
|
|
base.Ruleset.ValueChanged += updateSelectedRuleset;
|
|
Ruleset.ValueChanged += r => base.Ruleset.Value = r;
|
|
|
|
Beatmap.BindDisabledChanged(disabled => Carousel.AllowSelection = !disabled, true);
|
|
Beatmap.BindValueChanged(workingBeatmapChanged);
|
|
}
|
|
|
|
if (!Beatmap.IsDefault && Beatmap.Value.BeatmapSetInfo?.DeletePending == false && Beatmap.Value.BeatmapSetInfo?.Protected == false
|
|
&& Carousel.SelectBeatmap(Beatmap.Value.BeatmapInfo, false))
|
|
return;
|
|
|
|
if (Carousel.SelectedBeatmapSet == null && !Carousel.SelectNextRandom())
|
|
{
|
|
// in the case random selection failed, we want to trigger selectionChanged
|
|
// to show the dummy beatmap (we have nothing else to display).
|
|
performUpdateSelected();
|
|
}
|
|
}
|
|
|
|
private void delete(BeatmapSetInfo beatmap)
|
|
{
|
|
if (beatmap == null || beatmap.ID <= 0) return;
|
|
dialogOverlay?.Push(new BeatmapDeleteDialog(beatmap));
|
|
}
|
|
|
|
public override bool OnPressed(GlobalAction action)
|
|
{
|
|
if (!IsCurrentScreen) return false;
|
|
|
|
switch (action)
|
|
{
|
|
case GlobalAction.Select:
|
|
FinaliseSelection();
|
|
return true;
|
|
}
|
|
|
|
return base.OnPressed(action);
|
|
}
|
|
|
|
protected override bool OnKeyDown(KeyDownEvent e)
|
|
{
|
|
if (e.Repeat) return false;
|
|
|
|
switch (e.Key)
|
|
{
|
|
case Key.Delete:
|
|
if (e.ShiftPressed)
|
|
{
|
|
if (!Beatmap.IsDefault)
|
|
delete(Beatmap.Value.BeatmapSetInfo);
|
|
return true;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
return base.OnKeyDown(e);
|
|
}
|
|
|
|
private class ResetScrollContainer : Container
|
|
{
|
|
private readonly Action onHoverAction;
|
|
|
|
public ResetScrollContainer(Action onHoverAction)
|
|
{
|
|
this.onHoverAction = onHoverAction;
|
|
}
|
|
|
|
protected override bool OnHover(HoverEvent e)
|
|
{
|
|
onHoverAction?.Invoke();
|
|
return base.OnHover(e);
|
|
}
|
|
}
|
|
}
|
|
}
|