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osu-lazer/osu.Game/Skinning/Components/PlayerName.cs

58 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Screens.Play;
namespace osu.Game.Skinning.Components
{
[UsedImplicitly]
public partial class PlayerName : FontAdjustableSkinComponent
{
private readonly OsuSpriteText text;
[Resolved]
private GameplayState? gameplayState { get; set; }
[Resolved]
private IAPIProvider api { get; set; } = null!;
private IBindable<APIUser>? apiUser;
public PlayerName()
{
AutoSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
text = new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
}
};
}
[BackgroundDependencyLoader]
private void load()
{
if (gameplayState != null)
text.Text = gameplayState.Score.ScoreInfo.User.Username;
else
{
apiUser = api.LocalUser.GetBoundCopy();
apiUser.BindValueChanged(u => text.Text = u.NewValue.Username, true);
}
}
protected override void SetFont(FontUsage font) => text.Font = font.With(size: 40);
}
}