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122 lines
4.3 KiB
C#
122 lines
4.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Tournament.Components;
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using osu.Game.Tournament.Models;
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using osuTK;
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namespace osu.Game.Tournament.Screens.Gameplay.Components
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{
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public class TeamDisplay : DrawableTournamentTeam
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{
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private readonly TeamScore score;
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private bool showScore;
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public bool ShowScore
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{
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get => showScore;
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set
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{
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if (showScore == value)
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return;
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showScore = value;
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if (IsLoaded)
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updateDisplay();
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}
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}
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public TeamDisplay(TournamentTeam team, TeamColour colour, Bindable<int?> currentTeamScore, int pointsToWin)
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: base(team)
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{
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AutoSizeAxes = Axes.Both;
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bool flip = colour == TeamColour.Red;
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var anchor = flip ? Anchor.TopLeft : Anchor.TopRight;
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Flag.RelativeSizeAxes = Axes.None;
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Flag.Scale = new Vector2(0.8f);
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Flag.Origin = anchor;
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Flag.Anchor = anchor;
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Margin = new MarginPadding(20);
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InternalChild = new Container
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{
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(5),
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Children = new Drawable[]
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{
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Flag,
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Origin = anchor,
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Anchor = anchor,
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Spacing = new Vector2(5),
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Children = new Drawable[]
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{
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(5),
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Origin = anchor,
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Anchor = anchor,
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Children = new Drawable[]
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{
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new DrawableTeamHeader(colour)
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{
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Scale = new Vector2(0.75f),
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Origin = anchor,
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Anchor = anchor,
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},
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score = new TeamScore(currentTeamScore, colour, pointsToWin)
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{
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Origin = anchor,
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Anchor = anchor,
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}
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}
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},
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new TournamentSpriteTextWithBackground(team?.FullName.Value ?? "???")
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{
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Scale = new Vector2(0.5f),
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Origin = anchor,
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Anchor = anchor,
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},
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}
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},
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}
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},
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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updateDisplay();
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FinishTransforms(true);
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}
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private void updateDisplay()
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{
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score.FadeTo(ShowScore ? 1 : 0, 200);
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}
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}
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}
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