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osu-lazer/osu.Game/Overlays/Settings/Sections/InputSection.cs
2023-06-24 01:00:03 +09:00

74 lines
2.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Handlers;
using osu.Framework.Localisation;
using osu.Framework.Platform;
using osu.Game.Localisation;
using osu.Game.Overlays.Settings.Sections.Input;
namespace osu.Game.Overlays.Settings.Sections
{
public partial class InputSection : SettingsSection
{
private readonly KeyBindingPanel keyConfig;
public override LocalisableString Header => InputSettingsStrings.InputSectionHeader;
public override Drawable CreateIcon() => new SpriteIcon
{
Icon = FontAwesome.Solid.Keyboard
};
public InputSection(KeyBindingPanel keyConfig)
{
this.keyConfig = keyConfig;
}
[BackgroundDependencyLoader]
private void load(GameHost host, OsuGameBase game)
{
Children = new Drawable[]
{
new BindingSettings(keyConfig),
};
foreach (var handler in host.AvailableInputHandlers)
{
var handlerSection = game.CreateSettingsSubsectionFor(handler);
if (handlerSection != null)
Add(handlerSection);
}
}
public partial class HandlerSection : SettingsSubsection
{
private readonly InputHandler handler;
public HandlerSection(InputHandler handler)
{
this.handler = handler;
}
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
{
new SettingsCheckbox
{
LabelText = CommonStrings.Enabled,
Current = handler.Enabled
},
};
}
protected override LocalisableString Header => handler.Description;
}
}
}