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286 lines
11 KiB
C#
286 lines
11 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using osu.Framework.Extensions;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Beatmaps.IO;
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using osu.Game.IPC;
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using SQLite.Net;
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using SQLiteNetExtensions.Extensions;
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namespace osu.Game.Database
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{
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public class BeatmapDatabase : Database
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{
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private readonly RulesetDatabase rulesets;
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public event Action<BeatmapSetInfo> BeatmapSetAdded;
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public event Action<BeatmapSetInfo> BeatmapSetRemoved;
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// ReSharper disable once NotAccessedField.Local (we should keep a reference to this so it is not finalised)
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private BeatmapIPCChannel ipc;
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public BeatmapDatabase(Storage storage, SQLiteConnection connection, RulesetDatabase rulesets, IIpcHost importHost = null) : base(storage, connection)
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{
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this.rulesets = rulesets;
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if (importHost != null)
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ipc = new BeatmapIPCChannel(importHost, this);
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}
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private void deletePending()
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{
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foreach (var b in GetAllWithChildren<BeatmapSetInfo>(b => b.DeletePending))
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{
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try
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{
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Storage.Delete(b.Path);
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foreach (var i in b.Beatmaps)
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{
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if (i.Metadata != null) Connection.Delete(i.Metadata);
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if (i.Difficulty != null) Connection.Delete(i.Difficulty);
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Connection.Delete(i);
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}
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if (b.Metadata != null) Connection.Delete(b.Metadata);
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Connection.Delete(b);
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}
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catch (Exception e)
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{
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Logger.Error(e, $@"Could not delete beatmap {b}");
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}
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}
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//this is required because sqlite migrations don't work, initially inserting nulls into this field.
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//see https://github.com/praeclarum/sqlite-net/issues/326
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Connection.Query<BeatmapSetInfo>("UPDATE BeatmapSetInfo SET DeletePending = 0 WHERE DeletePending IS NULL");
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}
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protected override void Prepare(bool reset = false)
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{
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Connection.CreateTable<BeatmapMetadata>();
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Connection.CreateTable<BeatmapDifficulty>();
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Connection.CreateTable<BeatmapSetInfo>();
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Connection.CreateTable<BeatmapInfo>();
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if (reset)
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{
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Storage.DeleteDatabase(@"beatmaps");
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foreach (var setInfo in Query<BeatmapSetInfo>())
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{
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if (Storage.Exists(setInfo.Path))
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Storage.Delete(setInfo.Path);
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}
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Connection.DeleteAll<BeatmapMetadata>();
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Connection.DeleteAll<BeatmapDifficulty>();
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Connection.DeleteAll<BeatmapSetInfo>();
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Connection.DeleteAll<BeatmapInfo>();
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}
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deletePending();
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}
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protected override Type[] ValidTypes => new[] {
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typeof(BeatmapSetInfo),
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typeof(BeatmapInfo),
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typeof(BeatmapMetadata),
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typeof(BeatmapDifficulty),
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};
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/// <summary>
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/// Import multiple <see cref="BeatmapSetInfo"/> from <paramref name="paths"/>.
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/// </summary>
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/// <param name="paths">Multiple locations on disk</param>
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public void Import(IEnumerable<string> paths)
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{
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foreach (string p in paths)
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{
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try
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{
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BeatmapSetInfo set = getBeatmapSet(p);
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//If we have an ID then we already exist in the database.
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if (set.ID == 0)
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Import(new[] { set });
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// We may or may not want to delete the file depending on where it is stored.
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// e.g. reconstructing/repairing database with beatmaps from default storage.
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// Also, not always a single file, i.e. for LegacyFilesystemReader
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// TODO: Add a check to prevent files from storage to be deleted.
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try
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{
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File.Delete(p);
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}
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catch (Exception e)
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{
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Logger.Error(e, $@"Could not delete file at {p}");
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}
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}
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catch (Exception e)
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{
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e = e.InnerException ?? e;
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Logger.Error(e, @"Could not import beatmap set");
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}
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}
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}
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/// <summary>
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/// Import <see cref="BeatmapSetInfo"/> from <paramref name="path"/>.
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/// </summary>
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/// <param name="path">Location on disk</param>
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public void Import(string path)
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{
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Import(new[] { path });
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}
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/// <summary>
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/// Duplicates content from <paramref name="path"/> to storage and returns a representing <see cref="BeatmapSetInfo"/>.
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/// </summary>
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/// <param name="path">Content location</param>
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/// <returns><see cref="BeatmapSetInfo"/></returns>
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private BeatmapSetInfo getBeatmapSet(string path)
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{
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string hash = null;
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BeatmapMetadata metadata;
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using (var reader = ArchiveReader.GetReader(Storage, path))
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{
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using (var stream = new StreamReader(reader.GetStream(reader.BeatmapFilenames[0])))
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metadata = BeatmapDecoder.GetDecoder(stream).Decode(stream).Metadata;
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}
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if (File.Exists(path)) // Not always the case, i.e. for LegacyFilesystemReader
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{
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using (var input = Storage.GetStream(path))
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{
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hash = input.GetMd5Hash();
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input.Seek(0, SeekOrigin.Begin);
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path = Path.Combine(@"beatmaps", hash.Remove(1), hash.Remove(2), hash);
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if (!Storage.Exists(path))
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using (var output = Storage.GetStream(path, FileAccess.Write))
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input.CopyTo(output);
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}
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}
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var existing = Connection.Table<BeatmapSetInfo>().FirstOrDefault(b => b.Hash == hash);
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if (existing != null)
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{
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if (existing.DeletePending)
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{
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existing.DeletePending = false;
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Update(existing, false);
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BeatmapSetAdded?.Invoke(existing);
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}
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return existing;
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}
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var beatmapSet = new BeatmapSetInfo
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{
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OnlineBeatmapSetID = metadata.OnlineBeatmapSetID,
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Beatmaps = new List<BeatmapInfo>(),
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Path = path,
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Hash = hash,
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Metadata = metadata
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};
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using (var archive = ArchiveReader.GetReader(Storage, path))
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{
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string[] mapNames = archive.BeatmapFilenames;
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foreach (var name in mapNames)
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using (var raw = archive.GetStream(name))
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using (var ms = new MemoryStream()) //we need a memory stream so we can seek and shit
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using (var sr = new StreamReader(ms))
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{
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raw.CopyTo(ms);
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ms.Position = 0;
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var decoder = BeatmapDecoder.GetDecoder(sr);
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Beatmap beatmap = decoder.Decode(sr);
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beatmap.BeatmapInfo.Path = name;
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beatmap.BeatmapInfo.Hash = ms.GetMd5Hash();
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// TODO: Diff beatmap metadata with set metadata and leave it here if necessary
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beatmap.BeatmapInfo.Metadata = null;
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// TODO: this should be done in a better place once we actually need to dynamically update it.
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beatmap.BeatmapInfo.Ruleset = rulesets.Query<RulesetInfo>().FirstOrDefault(r => r.ID == beatmap.BeatmapInfo.RulesetID);
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beatmap.BeatmapInfo.StarDifficulty = rulesets.Query<RulesetInfo>().FirstOrDefault(r => r.ID == beatmap.BeatmapInfo.RulesetID)?.CreateInstance()?.CreateDifficultyCalculator(beatmap).Calculate() ?? 0;
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beatmapSet.Beatmaps.Add(beatmap.BeatmapInfo);
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}
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beatmapSet.StoryboardFile = archive.StoryboardFilename;
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}
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return beatmapSet;
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}
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public void Import(IEnumerable<BeatmapSetInfo> beatmapSets)
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{
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lock (Connection)
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{
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Connection.BeginTransaction();
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foreach (var s in beatmapSets)
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{
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Connection.InsertOrReplaceWithChildren(s, true);
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BeatmapSetAdded?.Invoke(s);
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}
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Connection.Commit();
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}
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}
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public void Delete(BeatmapSetInfo beatmapSet)
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{
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beatmapSet.DeletePending = true;
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Update(beatmapSet, false);
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BeatmapSetRemoved?.Invoke(beatmapSet);
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}
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public ArchiveReader GetReader(BeatmapSetInfo beatmapSet)
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{
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if (string.IsNullOrEmpty(beatmapSet.Path))
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return null;
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return ArchiveReader.GetReader(Storage, beatmapSet.Path);
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}
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public BeatmapSetInfo GetBeatmapSet(int id)
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{
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return Query<BeatmapSetInfo>().FirstOrDefault(s => s.OnlineBeatmapSetID == id);
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}
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public WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo, WorkingBeatmap previous = null, bool withStoryboard = false)
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{
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if (beatmapInfo.BeatmapSet == null)
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throw new InvalidOperationException($@"Beatmap set {beatmapInfo.BeatmapSetInfoID} is not in the local database.");
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if (beatmapInfo.Metadata == null)
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beatmapInfo.Metadata = beatmapInfo.BeatmapSet.Metadata;
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WorkingBeatmap working = new DatabaseWorkingBeatmap(this, beatmapInfo, withStoryboard);
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previous?.TransferTo(working);
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return working;
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}
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public bool Exists(BeatmapSetInfo beatmapSet) => Storage.Exists(beatmapSet.Path);
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}
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}
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